Crystal Space
Welcome, Guest. Please login or register.
October 17, 2017, 10:56:00 am

Login with username, password and session length
Search:     Advanced search
9062 Posts in 2051 Topics by 76966 Members
Latest Member: Nertymada3
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Crystal Space Development / General Crystal Space Discussion / Perpetual world loading? on: December 30, 2008, 07:33:15 pm
I'm in the planning stages for my game project and am trying to choose an engine. My choices have been narrowed down to Ogre3D, Irrlicht, and Crystal Space. I'd like to know from you insiders whether Crystal Space meets certain requirements I have. In particular, I need to know if CS fits the bill for this one:

Persistent, Perpetual World - The main game world generally does not have load times when traveling, as the graphics are generated seamlessly. Think MMORPG, though this project is not an MMO.

I'm creating a single-player sandbox RPG that mimics the interface and general feel of an MMORPG, and I'd like to have full worlds that require no obvious loading beyond the initial startup one. Can CS do this easily?
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 2.135 seconds with 17 queries.