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9020 Posts in 2053 Topics by 8556 Members
Latest Member: Boshyeng
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1  Crystal Space Development / Support / Setting up Glut and 3dsMax to work with VS 2003 on: July 20, 2005, 03:56:45 am
Hi, i'm trying to compile Cal3d using VS Studio 2003, but 2 errors are keeping me from doing so:

Max.h and glut.h...

I have tryied to compile glut so it automatically would go to the correct directory, but i only found a VC 6 projetect source, so this didint work...


The max.h is required to compile the max'es importer and exporter, which are the ones i'm going to use, but i have no idea from where i can get this file either...


I'm kinda noob into all this, so i would realy apreciate if someone could indicate me a tutorial, or something like that to compile cal3d using VS 2003...

Thanks in advance Tongue
2  Crystal Space Development / Support / Re: A noob question on: July 05, 2005, 05:43:47 pm
Its the walk test demo that comes once the SDK is compiled... I called it a tech demo because i thought these demos were there to show the capabilities of the engine...
3  Crystal Space Development / Support / A noob question on: July 04, 2005, 06:32:48 pm
Hi. I'm new here and just compiled this engine to use it on a project of mine... I havent tryied to do anything with it yet, but on the tech demos that we can move the camera, if i touch a wall the screen kinda lock up... Until i move around and get away from the wall so the image can be refreshed...

English is not my first language, so i dont know if i made any sense at all Tongue So i ill atach a photo that shows what i'm trying to say:



Anyway... Can this be a problem with my video card? (radeon 9200, 128Mb, 128 bit) or is something that is only wrong at these demos?
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