Crystal Space
Welcome, Guest. Please login or register.
August 01, 2014, 09:21:50 am

Login with username, password and session length
Search:     Advanced search
9005 Posts in 2043 Topics by 8268 Members
Latest Member: Martinajo
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Crystal Space Development / General Crystal Space Discussion / Isometric 3D tile game with Crystal Space? (Final Fantasy Tactics) on: May 15, 2009, 01:19:53 pm
I'm thinking about using C4 to create a "3D tile" based game such as Final Fantasy Tactics or Disgaea.

Here are some screenshots of what I'm referring to:




Many more pictures can be found here: http://www.gamedev.net/community/forums/topic.asp?topic_id=391326

Another example:


...and more pictures can be found here:  http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=403398&cmonth=3&cyear=2008

Anyways, how easy would this be to create?

These games seem to use "3D tiles" for the terrain with a grid-based system for movement.

Can anybody give me any advice or tips on creating this?

Thanks so much!
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 2.145 seconds with 16 queries.