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1  Crystal Space Development / Support / Re: cel.dsw Workspace file on: July 17, 2005, 07:00:33 pm
ok, cool;

thanks for the speedy reply;

the reason i wasn't sure is that when I try to compile WKSCEL, I get this:

Compiling...
bootstrap.cpp
imap/parser.h is deprecated; use imap/loader.h instead
..\include\physicallayer/pl.h(41) : error C2370: 'csArrayItemNotFound' : redefinition; different storage class
        C:\LAFORCE\CS98_004\CS\INCLUDE\csutil/array.h(286) : see declaration of 'csArrayItemNotFound'
..\include\physicallayer/pl.h(116) : error C2061: syntax error : identifier 'CS_ID'
..\include\physicallayer/pl.h(129) : error C2061: syntax error : identifier 'CS_ID'
..\include\physicallayer/entity.h(68) : error C2146: syntax error : missing ';' before identifier 'GetID'
..\include\physicallayer/entity.h(68) : error C2433: 'CS_ID' : 'virtual' not permitted on data declarations
..\include\physicallayer/entity.h(68) : error C2501: 'CS_ID' : missing storage-class or type specifiers
..\include\physicallayer/entity.h(68) : error C2253: 'GetID' : pure specifier only applies to virtual function - specifier ignored
..\include\physicallayer/entity.h(76) : error C2061: syntax error : identifier 'CS_ID'
..\include\physicallayer/persist.h(112) : error C2146: syntax error : missing ';' before identifier 'GetMappedID'
..\include\physicallayer/persist.h(112) : error C2433: 'CS_ID' : 'virtual' not permitted on data declarations
..\include\physicallayer/persist.h(112) : error C2501: 'CS_ID' : missing storage-class or type specifiers
..\include\physicallayer/persist.h(112) : error C2253: 'GetMappedID' : pure specifier only applies to virtual function - specifier ignored
..\include\physicallayer/persist.h(115) : error C2061: syntax error : identifier 'CS_ID'
C:\LaForce\cs98_004\cel\apps\bootstrap\bootstrap.cpp(85) : error C2039: 'Command' : is not a member of 'iEvent'
        C:\LAFORCE\CS98_004\CS\INCLUDE\iutil/event.h(299) : see declaration of 'iEvent'
C:\LaForce\cs98_004\cel\apps\bootstrap\bootstrap.cpp(85) : error C2228: left of '.Code' must have class/struct/union type
C:\LaForce\cs98_004\cel\apps\bootstrap\bootstrap.cpp(90) : error C2039: 'Command' : is not a member of 'iEvent'
        C:\LAFORCE\CS98_004\CS\INCLUDE\iutil/event.h(299) : see declaration of 'iEvent'
C:\LaForce\cs98_004\cel\apps\bootstrap\bootstrap.cpp(90) : error C2228: left of '.Code' must have class/struct/union type
Error executing cl.exe.

bootstrap.exe - 17 error(s), 0 warning(s)


im pretty sure ive got my environment variables set; im lost.

2  Crystal Space Development / Support / cel.dsw Workspace file on: July 17, 2005, 05:19:42 pm
Hi,

I'm trying to get cel running; im using VC++6 ,

The documentation says that the necessary workspace file is cel.dsw (" Open the "cel/cel.dsw" workspace. ")
However, I can't even find this file; is wkscel.dsw the same thing?

what am I missing; It must be rather simple

Thanks,
3  Crystal Space Development / General Crystal Space Discussion / Voice Synch with models on: July 14, 2005, 04:19:29 am
Hey,

I am wondering if anyone has worked with getting audio (voice) to synch with mouth movement of a model; perhaps such a plugin exists?

It seems like a much sought after feature which is used in a few recent commercial games-

4  Crystal Space Development / General Crystal Space Discussion / Re: 3D GameStudio on: July 14, 2005, 03:56:37 am
interesting, thanks.

another issue that i am wondering about is once a Crystal Space project is complete and ready to be distributed, would one need to use an installer maker program such as NSIS ?

3D GameStudio is fairly easy to tie things together for easy installation on other people's systems--

I am concerned that if all end users of a crystal space game are required to set it up in the lengthy manner I had to, it just won't fly for the neo-luddites.

any thoughts?

5  Crystal Space Development / General Crystal Space Discussion / 3D GameStudio on: July 12, 2005, 03:58:35 am
I've been a game studio developer for a few years, and I'm just getting into Crystal Space.  Crystal Space appears to be much more powerful, but definately more mysterious...


Is anyone familiar with 3d Game Studio (A6) who can outline advantages/disadvantages of each engine?

I am going to be working on a multiplayer/cooperative virtual environment and want to make sure I make the right choice;!
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