Though this community-site is pretty damn new, i hope I'll get an answer for my question.
I bet this has been explined before, but.
How do you go about taking creating, and implenting advanced shaders in your maps?
I have made a map in 3ds max, and used the Planeshift exporter script to get it into crystal space format.
Now I got a building, which I'd like to have a reflection map on, how should I go about this, and where can I find resources on learning shader programming for this engine?
Thanks in advance.