Crystal Space
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1  Crystal Space Development / Game Content Creation / Where to start learning shaders on: December 18, 2004, 12:07:41 am
Hello there.

Though this community-site is pretty damn new, i hope I'll get an answer for my question.
I bet this has been explined before, but.
How do you go about taking creating, and implenting advanced shaders in your maps?
I have made a map in 3ds max, and used the Planeshift exporter script to get it into crystal space format.
Now I got a building, which I'd like to have a reflection map on, how should I go about this, and where can I find resources on learning shader programming for this engine?

Thanks in advance.
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