Crystal Space
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9020 Posts in 2053 Topics by 8566 Members
Latest Member: Garrygreen5
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1  Crystal Space Development / Support / Re: How do I use crystalspace on kubuntu? on: February 23, 2006, 11:03:25 pm
AFAIK the CrystalSpace in Ubuntu/Kubuntu is outdated. I think the best way is to uninstall it, get a source package, and compile it.
2  Crystal Space Development / Support / Re: CrystalSpace and ODE CVS compile help on: December 09, 2005, 08:33:35 pm
as I do usually is to grab the latest CVS or latest tarball of ODE, unzip it and build it. then in the CS configure script I simply specify the option --with-ode=<path where is my built ODE distribution> and it compiles with ODE.
3  Crystal Space Project Development / Feature Requests / Cloth physics in sprcal3d on: December 09, 2005, 08:23:04 pm
I would like the Cal3d sprite3d to have support for Cal3d cloth physics. It's too dificult for me to patch existing sprcal3d?
4  Miscellaneous / Article/Tutorial Requests / BLXML/Bootstrap Tutorial request on: August 30, 2005, 03:09:13 pm
Hi all,

Very few people realize that in CEL there is a complete, scriptable, ready to use game engine. It's called Bootstrap and the entire CEL Boulderdash game was done entirely with it WITHOUT MODIFYING THE BOOTSTRAP EXECUTABLE and using only XML GAME DATA. Up to date AFAIK only Jorrit knows entirely how to make this, but right now, it's possible to make an entire game with only game data + XML behaviour layer scripts + bootstrap.

So I would request, please a tutorial on making a simple game (like celtst) but using only Bootstrap + XML...
And a tutorial on Behaviour Layer XML Language...
And if possible... documentation on the XML API of each one of the Property Classes...
5  Crystal Space Development / General Crystal Space Discussion / Re: Software Renderer... Still Needed? on: August 22, 2005, 02:50:02 pm
if you really wanna drop the SW renderer, at least please add some kind of support for an OpenGL ES renderer so one could write a OpenGL ES SW implementation and 'connect' it to CS... OpenGL ES is much smaller than full-featured OpenGL, and is thought for realtime content in plataforms where maybe not only there is not 3D accel, but there is not even math coprocessor. And that will make CS automatically compatible with PlayStation 3....
6  Crystal Space Development / General Crystal Space Discussion / Re: Software Renderer Requirements on: August 22, 2005, 02:46:28 pm
Many people still have low-end PC's. And even considering the bad issues about SW renderer, CS has a very good one. Look at the competence in open sourced world, the only SW renderers in par are the ones from Id Software! With a SW renderer you can make your game run in all sorts of strange and geeky hardware, on weird platforms...
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