Crystal Space
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1  Crystal Space Development / Game Content Creation / Blender and mesh size on: March 05, 2006, 04:39:41 pm
I'm using Blender to make the meshes - NPC, and maybe maps. Could someone tell me how to set the size of mesh? When I make a mesh in Blender there's no way to set it - the size is never permanent. There's no ruler in Blender, and every time I try to change the size of mesh it's always first set to 1.000 (I hope someone will be able understand what I said... Tongue). For example, when - in blender - I append a pistol object from a file into opened file with a police-man mesh, the pistol is much larger then police-man. And I wouldn't like it to be that way in the game Wink
So I figured out that there has to be way to set the size of mesh in map file, of in the C++ code, but I don't know how :/ Or maybe you have a way to set this using blender? Please help (if you know what I'm talking about Wink )... :/
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