). For example, when - in blender - I append a pistol object from a file into opened file with a police-man mesh, the pistol is much larger then police-man. And I wouldn't like it to be that way in the game 
So I figured out that there has to be way to set the size of mesh in map file, of in the C++ code, but I don't know how :/ Or maybe you have a way to set this using blender? Please help (if you know what I'm talking about
)... :/





