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1  Crystal Space Development / Game Content Creation / Re: Aspiring Voice Actor (Free Services) on: October 21, 2005, 04:55:04 am
Well, I have to admit, I've not had the time to go through your resume, however, I promise I will in the next day or two. However, my project currently has no one for voice acting, so it might be nice to get a something in there. (Possibly even something along the lines of a the computer voice in star trek. Then again, there are enough characters, that I'm sure I could find a good fit to your voice. There's so many ideas I have for how to use talents like yours, that I'm not going to bother posting any of them, but I assure you we can use your services.)

My project is The Seventh Game: Precursors. ( ) There is plenty of information there about the game, and the rest of it is on the forums. Feel free to look around, and then e-mail me:

2  Crystal Space Projects / Project Discussion / Re: biggest project this year on: October 21, 2005, 04:34:32 am
What skills do you currently have? Feel free to poke around the forums for my project, ask questions, and just see the kind of planning, and discussion needed to make one of these.... ( ) and feel free to check out the website too: ( ).

Who knows, we might be able to help you out!

3  Crystal Space Projects / Project Discussion / Re: Serious Developers wanted for long standing business project. on: October 21, 2005, 04:32:29 am
Honestly, it really sounds like you just outlines my project. I'm doing almost the exact same thing. In our development codebase, we already have some basic networking support, and in the next few weeks, we'll have a monolithic server done. We've already got flightsim, and are on the way to having combat. (It's waiting on networking, actually). to me, it's a shame to have so many closely related project doing thier own thing. The plan is for the client code to be released open source (unsure of the license), so I don't see why a development team couldn't be formed to produce the client, and different content made for the different stories... unless you could live with the universe that I've created. I'm open to suggestions, and improvements, but I've been working on this universe almost constantly for the last 8 years... so there's quite a bit of backstory/history/depth.

Please, don't think I'm touting my project as 'uber'.... it's just that we have something real, and we're making progress daily. We don't have the time to make huge leaps, or do a good chunk of the modeling, but we work on it almost daily (in between classes, and late at night). So, if you're interested, we planned on doing the same thing as far as the buisness is concerned... So, you're more than welcome to look at my project, and see if it's what you're looking for. ( ). Good luck!

4  Crystal Space Development / General Crystal Space Discussion / Re: whoa... on: August 31, 2005, 01:45:54 am
Well, what program are you using to unzip it? I've found that windows XP's default 'Compressed Folders" can be slow unzipping large files. So, if it's not working, I'd try 7zip (do a google search for the website.)

5  Crystal Space Development / General Crystal Space Discussion / Re: Software Renderer Requirements on: August 21, 2005, 09:59:35 pm
Having read everything here, I feel I need to echo the prevailing opinion. Nerf the software renderer. To me, having everything full bright is perfectly fine. Not supporting any shaders is perfectly fine.   However as was mentioned, having it crash on things like halos, etc, is not ok. So, here's my take on what the software render should support:

  • All 2d graphics operations.
  • Extremely basic 3d support. (No lightmaps, no shaders, nothing but fullbright meshes.)
  • Testure replacement. (Replace some things, like the reflection shader with a generic texture, so you can still see geometry.)

There's no need to have the SR do anything, but allow for a *fast* testing environment for people with borked openGL. It's important to me for testing on a few systems I have... but I could live without it completely, if I needed to. No one wants software rendering in a final product, so as a development tool, it's useful, but nothing more.(Almost makes me want to suggest only having it built in when in debug mode.)

6  Crystal Space Projects / Project Discussion / Re: So you want to make a game? on: August 21, 2005, 09:44:10 pm
Great articles! Really makes me take a look back, and think about different parts of my game. Thanks for posting!

7  Crystal Space Development / General Crystal Space Discussion / Re: Software Renderer... Still Needed? on: August 20, 2005, 06:22:58 pm
I honestly say it's time to remove it.
8  Crystal Space Development / General Crystal Space Discussion / Re: Game Engine on: August 20, 2005, 03:04:21 pm
Personally, I think that you could have made Doom3 in CS, if you took enough time. *most* CS applications don't show off how pretty it can be, or how 'cutting edge' it's graphics are. I've been doing tests, and honestly, I'm floored by the performance I get with an unheard of number of polys in a map. (I'm not suing LOD, or anything.. those poys are all getting rendered...)

So, to be blunt, I think that CS is going to be as pretty as you want to make it. It will take a *little* bit of time to get it to look nice, but that's true of almost every 3D engine. Sure, I have a list of features I'd like to see added (And I'm not sure where to list them for discussion, but I might do it in a seperate post) but, hey. This is OSS. It means I can add them if I really feel it needs it.

9  Crystal Space Projects / Project Discussion / Re: anyone interested in helping make a rpg? on: August 20, 2005, 05:50:55 am
 LaughingSeraphim, I'm not sure if you're talking to me, or rpglover.... but if you're talking to me, I'm interested... I'm looking at starting a buisness making games, honestly, so who knows, we might both be two dedicated people who can help each other out. It would be interesting...


P.S. rpglover, I didn't get any e-mail from you (I was out of town for a week, so I'm sorry I didn't respond as quickly as I normally would have.) Mind sending it again, or replying to the one I sent you? Thanks!
10  Crystal Space Projects / Project Discussion / Re: The Seventh Game: Precursors on: August 10, 2005, 01:13:47 am
... just a side comment. please feel free to reply, even with, "Kewl idea." Wink (or conversely you can say, "You game sux!"...) :-p

11  Crystal Space Projects / Project Discussion / The Seventh Game: Precursors on: August 09, 2005, 09:52:50 am
Hello, all. I figured I'd introduce my project on the CS forums, and see if I couldn't generate any interest. I'm working on a commercial game project, entitled "The Seventh Game: Precursors". It's a Sci-Fi MMORPG with First Person Perspective, Flight Sim, and RTS elements (for commanding fleets, and ground troups.) It is quite an ambitious project, but one that we've already had great sucess with. (We're currently working on our third alpha release. This one will include networking, and combat.)

The entire universe is based on a story I'm writting. In this universe, humanity is seperated into two major factions, "The People's Republic of Terra" and "The League of United Worlds." Both sides have been warring for centuries, and the peace never lasts very long. There are also two other known races, both of which try to stay as neutral as possible, making sure neither side enfrindges on thier own space (Which is rather small comparitively). Now, there are also groups of pirates, and organized crim rings that populate the systems near either the edge of the gallaxy, or near the galactic core (all the radiation make is perfect for pirate bases.) Rumors are currently flying about another race, one that has been attacking both sides. No one can prove this race exists, and it feels rather similiare to the legends saliors would tell about sea monsters. The only other race that *might* exist, is a race that can look exactly like humans, see the future, and is infultrating the government. (People passing along these rumors are never quite specific about which government this race is actually infultrating.) This is the basic universe where the players will find themselves.

The game is pretty open-ended. Certain events will take place on a time schedual, changing the state of the universe, and keeping things dynamic (but not too fast, or too sweeping. I doubt people would want to play if it was a new game every time they got on.) so the players have a sense of changing. Although the game is based on a story, should the players make some events differ from that story, so be it. Like I said, I plan on it being open-ended.

Currently, we have two programmers, with me as the head (I'm a programmer, but not nearly as good as the other two. I've always meen better at the management aspect, and being the Idea Man.) We've got someone interested in doing sound/music, and we're trying to get a group of artists together. (Right now we've not had much luck in that department.) We desperately need 3D artists who can texture well, and know enough, or are willing to learn Blender. (Or know enough about CS to work with us to get the models into CS.)

Something esle I should mention is that, as this is a commercial game, we are making a company along with the game. The company, "G33X Nexus Entertainment" is currently in the process of being created as a 'S' corperation. As soon as that is done, we can start using the company to generate some income. That income, inturn, will be used to pay people working on this project. I can't say when we will start making money, or how much it will be, but the plan is to make enough money we can fund the game's development. That means paying the people who work for us. So, if you're interested in getting in on the 'ground floor' of a company, this may be the way to do it.

Either way, we would greatly appreciate people checking out our website, downloading our alpha releases, and/or checking out the forums. We would love it even more if people gave us feedback on our ideas, etc on the forums!

The website is:
The forums are:


12  Crystal Space Projects / Project Discussion / Re: Blender on: August 09, 2005, 09:28:50 am
Actually, I would venture to say that blender is the best supported modeling program for CS.

13  Crystal Space Projects / Project Discussion / Re: Any coders willing to make a game on: August 09, 2005, 09:23:52 am
I'm currently working on a commercial project, and I'm trying to get a 3D artist.... we currently have a rather good programming team, and we're working towards our third public alpha release. The game is a sci-fi MMORPG, and we desperately need good graphics (our current ones kind suck.) Feel free to check us out ( and/or drop by our forums ( If your are interested, e-mail me at or post in the forums.

(If you look on the forums, I've posted similiare messages.. mostly because I don't know who's going to be interested. However, I do want to get together a team of artists, if possible. For now, I'll take anyone I can get, so long as thier dedicated.)

14  Crystal Space Projects / Project Discussion / Re: anyone interested in helping make a rpg? on: August 09, 2005, 09:18:22 am
Well, unfortunately, I already have a team, making a sci-fi MMORPG.... but we're looking for a modeller... I figured I'd extend an invatation to you to check us out,. Who knows, you might be interested. Our website is and our forums (which has more up-to date info about the game) are Even if you you don't want to join our project, maybe we can point you in the right direction, and help you out. Drop by the forums, and tell us what you think! Thanks!

15  Crystal Space Development / General Crystal Space Discussion / Re: How secure is Crystal Space on: August 08, 2005, 08:28:46 pm
As Jorrit said, security is up to the game, not the engine. My project (a MMORPG) has to face some of the concerns you've raised. Basically, we simply only trust things that come across the network (from the server). 'Undefined behaviours' aren't a problem... because we ignore them in our game logic. All other security concerns are taken care of be similiare methods. It's actually pretty easy.

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