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9005 Posts in 2043 Topics by 8263 Members
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1  Crystal Space Development / General Crystal Space Discussion / Re: Conference Registration Starts! on: February 11, 2006, 03:53:35 am
Yea, I think a nice wiki would really liven up the site a little.  And about plone, I also found it a little complicated and slow with the Zope backend.
2  Crystal Space Development / General Crystal Space Discussion / Re: Conference Registration Starts! on: February 10, 2006, 05:06:12 am
I'm all the way over in America Smiley, but the time of the conference is soon after the world cup, I believe, might be a nice trip, expensive though.

And as a question, is using plone (what is (apparently running the conference.crystalspace3d.org site), out of the question for the CS site?
3  Crystal Space Development / General Crystal Space Discussion / Re: Conference Registration Starts! on: February 09, 2006, 08:55:48 pm
In Germany, correct?
4  Associate Projects / CEL Discussion / Re: CEL Mouselook - 1st Person on: February 06, 2006, 09:25:11 pm
I don't believe the MoveYaw function on the default camera works...That's the problem I was having, as it would be much easier to use these functions, but the yaw seems to be constrained to the camera mode.
5  Crystal Space Development / General Crystal Space Discussion / Re: Link forum with community site on: January 30, 2006, 03:40:27 am
I would do it, or at least make a test theme that could be voted on or considered...
6  Crystal Space Development / General Crystal Space Discussion / Re: Link forum with community site on: January 28, 2006, 09:40:23 pm
Well, as for the integration, something as simple as embedding the standard CS site header in the header template (if this forum system uses templating, I don't really know) so that it at least looks like part of the site.  Granted, it wouldn't have the menus on the sides and whatnot, which would be a little more annoying to get working, but at least having it customized to look like it's a subsection of the site would be a great thing for the community.  You wouldn't have to mess with Tiki at all, just put in some header divs and whatnot into the template of this theme for this forum.  Of course, I am assuming this forum is similar to phpbb, but I am probably off in some way.
7  Crystal Space Development / General Crystal Space Discussion / Link forum with community site on: January 28, 2006, 08:32:03 pm
I was thinking about this and just wanted to share my ideas.  I believe that the forum isn't integrated enough with the rest of the community site, or the crystalspace3d.org site for that matter.  It seems so separate, and indeed it looks much different.  Being a user of crystal space, the forum is very helpful, however I find it troublesome to navigate to the rest of the CS content that I need, and that I believe others like me need too, such as docs and tutorials.  Forums draw a lot of people, and I think it would be a good thing to make it seem like the forum is actually part of the project, not just some side thing.

What do you guys think?
8  Crystal Space Development / General Crystal Space Discussion / Re: Using Crystalspace with Game Maker. on: January 28, 2006, 06:46:30 am
But what are you getting out of it?  Seriously, I think you should look into programming.  Maybe not with C++ first, but something maybe like python or visual basic or something along those lines.  Then you would understand what I mean when I tell you that it isn't always about making a game that works, but making it elegant and getting everything you can out of it, as you would only be able to do with writing it yourself.
9  Crystal Space Development / General Crystal Space Discussion / Re: Using Crystalspace with Game Maker. on: January 27, 2006, 06:14:45 am
The reality of making computer games is that you have to learn how to program.  Sure, these things like Game Maker can make game creation a little easier, but you are doing something totally different then.  Writing games from code is a totally different beast, and thus has different aims than something like Game Maker, which seems to be similar to creating a Flash movie.  With CS you have something for programmers, or at least basic scripters with python and whatnot.    I don't think your post should reflect to others that CS is a bad product just because it doesn't work with something that IMHO, it really shouldn't as it's for a totally different user and skill set.  Aside from the devs and veteran CS users, many of the people (myself included) who post on this forum are not excellent c++ programmers, but we are learning and we think we have learned enough to takle learning a 3D dev kit like CS.  If you want to make real 3D games that give you supreme satisfaction, wonderful segfault frustrations and a sense of accomplishment, you are going to have to graduate to writing your games with a programming language.
10  Crystal Space Development / General Crystal Space Discussion / Re: My comments on Crystal Space!!!!!!!!! on: January 21, 2006, 07:04:24 am
Linera, show some respect for the amount of work not only Jorrit have put into crystal space but many others.  Just because one person wants something doesn't mean they are going to drop what they are doing for many to help just one person.  If you want 3D, most likely you are going to have to learn either opengl or an engine.  If you don't have the time to learn it, they don't have the time to integrate it with game maker.
11  Crystal Space Development / Support / Re: Stoping the Fatal Popups on: January 21, 2006, 06:58:31 am
Yea, but for dev, console output is just fine for me.
12  Crystal Space Development / Support / Re: Stoping the Fatal Popups on: January 20, 2006, 09:37:57 am
If anyone else wants to know how to disable any messages popping up as an X dialog, try this:

Code:
    csRef<iStandardReporterListener> reporter = CS_QUERY_REGISTRY(
            GetObjectRegistry(), iStandardReporterListener);
    reporter->SetMessageDestination(CS_REPORTER_SEVERITY_ERROR,
            true, //stdout
            true, //stderr
            true, //do console
            false, //do alert (ANNOYING!)
            true, //do debug
            false); //do popup (default = false)
It's the alert part you don't want.  Is it just me, or is the console enough of a notification?
13  Crystal Space Development / Support / Re: CEGUI events on: January 20, 2006, 08:52:03 am
Just not good practice?
14  Crystal Space Development / Support / Re: Stoping the Fatal Popups on: January 18, 2006, 06:37:55 am
Code:
crystalspace.graphics3d.shadercompiler.xmlshader:  snippets/fog-mappings.inc: no <include> node
This is an older CVS build though, if this still applys I don't know.

Thanks Jorrit I will look into that.
15  Crystal Space Development / Support / Stoping the Fatal Popups on: January 18, 2006, 06:08:46 am
I am getting rather sick of the messages that pop up every time I want to run my program.  The messages appear to be from bugs in CS that are probably fixed, but either way, I wish they would just show on the console instead of an X dialog which is EXTREMELY annoying.  Besides, they say "Fatal Error" but are far from fatal.  How can I disable or reroute these messages?  Thanks.
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