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196  Crystal Space Development / General Crystal Space Discussion / Re: How secure is Crystal Space on: August 20, 2005, 09:24:47 pm
At first glance that patch looks ok. If I find a little time I'll try to submit it.

I've fixed the issues in the patch, though differently; I just used csStrings instead of a char arrays.
197  Crystal Space Development / Support / Re: Problems on VC2005 (aka VC8) on: August 20, 2005, 03:04:32 pm
So I'm guessing that the CS_WIN32_CSCONFIG definition is somehow not defined, even though it's explicitly defined in the project config (I have no clue why).

Best find out why the definition does not get through. I don't know what may be wrong either... check and play with preprocessor-related settings such as precompiled headers.
198  Crystal Space Development / Support / Re: cvs version compile problem. on: August 20, 2005, 03:00:49 pm
yes,there is still two problems, but easy to be fixed.

one is at ../include/csgfx/shadervarblockalloc.h (line 47) blockAlloc should be anounced as public
No it should not; the correct fix is to add a "friend struct BlockAllocatedSV;" after it's definition.


the others are all variable redefinition problem, can be fixed through simply deletion of the redefinition. i think it's simply vc6.0 compiler's problem. they are at

Care to make a patch? Thanks.
199  Crystal Space Projects / Project Discussion / So you want to make a game? on: August 19, 2005, 08:46:01 pm
...some information about pitfalls:
http://www.umbach.ch/stuff/Assembly%202004%20-%20release%20version.ppt
http://www.kuro5hin.org/story/2005/7/28/235328/642

Reading recommended.
200  Crystal Space Development / Support / Re: cvs version compile problem. on: August 19, 2005, 08:40:54 pm
I checked some VC compile fixes in on August 15. Do you still get the errors with latest CVS?
201  Crystal Space Development / Support / Re: How to use the mouse wheel on: August 19, 2005, 08:38:28 pm
Try to catch just the MouseDown events. Also, if you happen to use linux, use a CS version newer than July 31, since a bugfix for mouse wheel support on X was applied at that date.
202  Crystal Space Development / General Crystal Space Discussion / Re: How secure is Crystal Space on: August 15, 2005, 09:06:47 pm
Who shall I contact about this ?  Or should I simply state these issues here (I'm not shure it would be wise) ?

I don't think publishing the issues would lead to a sudden flood of exploits targetting CS, so any communication facility (be it this forum, or be it the mailing list) is probably okay.
If it makes you more comfortable, just mail the info to me and/or Jorrit and/or any other CS dev.
203  Crystal Space Development / General Crystal Space Discussion / Re: How secure is Crystal Space on: August 15, 2005, 03:25:24 pm
Well, I have continued my evaluation of the loader's source.  I'm not finished and I won't, but if you want some good piece of advice, DON'T load any XML file that comes from an untrusted source using the Crystal Space XML plugins (be it tinyXML or the other one I forgot the name of).

Of course, feel free to inform us about the issues you find.
Still, CS doesn't have concepts of "trust" - if such a thing is desired, it's really up to the application to check that a data source is legit.
204  Crystal Space Development / General Crystal Space Discussion / Re: Dev-C++ on: August 15, 2005, 03:18:59 pm
Yes, you can use it to make apps that utilize CrystalSpace. I think there's a HOWTO in the manual.
205  Crystal Space Development / General Crystal Space Discussion / Re: a problem i've been having on: August 15, 2005, 03:17:51 pm
i have downloaded the source files onto my computer

What did you download (filename)? If you wanted a CVS snapshot, it's a common mistake that a diff file and not an actual snapshot is downloaded.
206  Crystal Space Development / General Crystal Space Discussion / Re: some problem about load custom font on: August 15, 2005, 03:13:19 pm
using the csfgen.exe to convert this ttf font to csf format, but I always get the answer of:

If you can, it's better to use a TrueType font directly.
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