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December 19, 2014, 07:11:59 pm

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9032 Posts in 2046 Topics by 9292 Members
Latest Member: Agaqkopa
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1  Associate Projects / CEL Discussion / Re: 6 DOF actor in CEL on: November 17, 2005, 06:12:03 am
I am looking for examples like a 4 wheel car running on the uneven ground, how do we make sure that the car fall onto the ground with the correct ( approximately) orientation? at least three wheel has to touch the ground if no suspension is put into. This may give a more realistic feel to the viewer. The current linmove does not allow you to change the other two rotation.
By the way, I looked into the cel property class, there are dynmove and mechanicsObject, what is the difference bewteen these two? Can anyone of them be used for the 4 wheel example? Thanks
2  Associate Projects / CEL Discussion / 6 DOF actor in CEL on: November 16, 2005, 10:07:49 am
From the current code in CEL, the actor can only be placed by x, y, z, and rotational rot_y. How to add in or create actors having
6 DOF, meaning x, y, z, rotx, roty, rotz ? Or how to determine the orientation of the object when the object hit the uneven ground? Any hint on this? Thanks...
3  Crystal Space Development / Support / Re: how to create line mesh and render it in crystalspace on: September 09, 2005, 11:14:41 am
No body has tried this before?
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