I am looking for examples like a 4 wheel car running on the uneven ground, how do we make sure that the car fall onto the ground with the correct ( approximately) orientation? at least three wheel has to touch the ground if no suspension is put into. This may give a more realistic feel to the viewer. The current linmove does not allow you to change the other two rotation.
By the way, I looked into the cel property class, there are dynmove and mechanicsObject, what is the difference bewteen these two? Can anyone of them be used for the 4 wheel example? Thanks