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1  Crystal Space Development / Support / Re: A question on bump/normal mapping on: October 13, 2005, 03:51:36 am
Take a look at the r3dtest and parallaxtest maps in the data directory.

HTH,
2  Crystal Space Development / Support / Re: A question on bump/normal mapping on: October 11, 2005, 10:29:39 am
Ok, I found the answer in the parallaxtest world file.

Just define a customized renderloop and assign specific shader for each object.
3  Crystal Space Development / Support / A question on bump/normal mapping on: October 11, 2005, 09:53:18 am
If one object in the scene is bump mapped, should all the other objects be bump mapped, too?

I assigned a normal map for an object, and other objects remain diffuse texturing.

But the right wall and the ground in the picture don't look right.

Thanks.

standard


normal mapping
4  Crystal Space Development / Game Content Creation / Scale between blender scenes and cs scenes on: October 08, 2005, 07:32:54 am
I use blend2crystal and I'm curious about this:

How long is a 1 unit length of blender in a cs scene? 1:1?

Thanks.
5  Crystal Space Projects / Project Discussion / Re: MSVisio into a 3D Enviroment IDEA - A basic question... on: October 08, 2005, 04:35:02 am
Hi,

I think it's feasible, and it could definitely be done with Crystal Space.

Just like buying furniture in The Sims, huh? wink A Gui and an invetory slot which enables you place and pick up certain equipments and connect them with 3d wires.

6  Crystal Space Development / General Crystal Space Discussion / Re: Seeing the new flash movie on: September 23, 2005, 02:23:06 am
Hi jorrit,

How can I achieve spot light and point light effect in CS? Since it only supports directional at present.

Thanks!
7  Crystal Space Development / Support / Re: Fire in the mirror, looks sooo strange on: September 23, 2005, 02:17:05 am
Hi Res,

You can find it here

http://b2cs.delcorp.org/examples/

The name of the file is RoomTest.blend.
8  Crystal Space Development / General Crystal Space Discussion / Seeing the new flash movie on: September 22, 2005, 01:31:50 am
So CS has started to support spot light?
Is that feature included in the september 3rd version, or the latest cvs version.
9  Crystal Space Development / Support / Re: Antialiasing? on: September 19, 2005, 06:34:48 am
You can set the anti aliasing configuration in your video card driver.
10  Crystal Space Development / Game Content Creation / Re: Max Exporter on: September 16, 2005, 10:37:53 am
Thank you very much Smiley

Let me try it then.
11  Crystal Space Development / Game Content Creation / Re: Max Exporter on: September 16, 2005, 10:33:39 am
Well, I guess I'd better read the manul carefully first...

I thought everythong could be exported as long as I open the file and click the export button...

There seems to be many conditions to be fulfilled. Let me read through the manual first...

Jorrit, so you are sure that the max scripts do work in the PlaneShift teams?
12  Crystal Space Development / Game Content Creation / Max Exporter on: September 16, 2005, 10:15:34 am
I used the max exporter of the september 3rd version of CS.

It's not stable right? coz it often has some grammar mistakes when exporting.

A window of max script that being executed would pop out and highlight the wrong sentence.

I am using Max 7. The situation is similar with max 6.

I just decided to use the old stable version of the max exporter, and prefer to use blend2crystal, too.
13  Crystal Space Project Development / Feature Requests / Re: ability to use other graphic engines on: September 15, 2005, 09:48:23 am
The graphics rendering system is the core of a 3d engine and it has been deeply integrated with the engine.
So it's not so easy to extract it and replace with another gfx system.
The graphics system of CS is powerful enough.
Not like the case of network middleware. One implementation of CS is based on HawkNL but it can also be replaced with other netlibs, such as Raknet, I think.
Well, not sure about irrlicht, but for OGRE, I think it should be use as a graphic engine, since that's what OGRE is.

Will a partical creator be in CS like the one that's in OGRE ?
14  Crystal Space Development / Support / Re: Fire in the mirror, looks sooo strange on: September 15, 2005, 03:27:23 am
Really? Awesome.

It's defnitely a fantastic work, I love it Cheesy
15  Crystal Space Project Development / Feature Requests / Trees on: September 14, 2005, 04:22:55 am
Hello,

Well, actually I don't know much about how trees are implemented in CS.

But I just found this...   http://opentreelib.sourceforge.net/

Is it a good idea to integrate it with CS? Smiley
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