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16  Crystal Space Development / General Crystal Space Discussion / Re: Using the Crystal engine for non-game applications on: September 14, 2005, 03:42:32 am
Hi,

I am using CS to develop non-game application, and I think it's great.

I have experience in Ogre. Ogre is only a graphics rendering system, so it cannot make VR apps directly, you will have to integrate lots of things yourself.

Talking about Irrilicht... They got a defect in design, coz their engine even don't support vertex buffer.

Crystal Space is best engine to me, it's powerful, easy to learn and use, and reliable.
17  Crystal Space Development / Support / Re: Fire in the mirror, looks sooo strange on: September 14, 2005, 02:50:15 am
Hmm somehow I know that scene wink


Haha, yes, I modified the RoomTest sample scene of Blender2Crystal.
18  Crystal Space Development / Support / Re: Fire in the mirror, looks sooo strange on: September 13, 2005, 11:16:49 am
That's great, jorrit.

CS must become perfect eventually because of your precise spirit. Smiley
19  Crystal Space Development / Support / Re: Fire in the mirror, looks sooo strange on: September 13, 2005, 11:05:40 am
Hi jorrit,

I am using 0.99 September 3rd pseudo stable version.

I simply used the crystalspace.texture.loader.fire as the texture...
20  Crystal Space Development / Support / Fire in the mirror, looks sooo strange on: September 13, 2005, 09:51:51 am
look at the fire in the portal mirror.... :-S

21  Crystal Space Development / Game Content Creation / Re: Exceptions when loading xmls with Blender2Crystal on: September 10, 2005, 08:13:25 am
Thank you Jorrit, for the instant reply... smiley

Have a nice weekend.
22  Crystal Space Development / Game Content Creation / Exceptions when loading xmls with Blender2Crystal on: September 10, 2005, 07:57:11 am
Hi guys,

I am using Blender 2.36 with Python 2.3, and PIL and 4Suite for Python 2.3.

I got exceptions when operating commands related to loading xmls in the template/quest directory. Such as assigning a quest to an object, or exporting the example map PlatformTest.

The exceptions are mostly like:

Ft.Lib.UriException: Error retrieving resource 'file://C:\\Program Files\\Blender Foundation\\Blender\\.blender\\scripts\\b2cs\\template\\quest\\pickable.xml' or so.
But those files actually exist in the destination folders. I guess the "//" and "\\" are not parsed as "/" and "\" correctly?

Any kinds of help would be greatly appreciated, coz I wanna use that feature in a hurry. Thanks a lot in advance!

Btw: how can I contact the author of blender2crystal?
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