Crystal Space
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9063 Posts in 2051 Topics by 77050 Members
Latest Member: Severotaobra364
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1  Crystal Space Projects / Project Discussion / Re: So you want to make a game? on: September 28, 2005, 06:14:06 pm
Remodelling RPGs for the New Millennium, excellent article about game plots and storylines by Warren Spector, creator of the System Shock and Deus Ex series.
2  Crystal Space Development / Support / Eventhandling on: February 16, 2005, 12:41:30 am
1) You should inherit from iEventPlug, not iEventSocket. A reference to an iEventSocket is provided to you by the event queue.

2) Register your event handler with the RegisterListener method in iEventQueue.

3) Broadcast is a type of command where the handler's return value is ignored. Usually, if a handler returns true, the event is marked as handled and not passed to any other handlers. Broadcasts are sent to all handlers regardless.
3  Miscellaneous / Article/Tutorial Requests / Tut-request for game-scripting on: December 24, 2004, 05:51:55 pm
I'm thinking of writing a scripting tutorial soon, but it won't include anything about CEL.

For those who don't know, I am the author of the Perl scripting stuff in CS.
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