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1  Crystal Space Development / Game Content Creation / 3ds max and object properties on: April 22, 2010, 03:30:43 pm
Hi everyone

I faced the problem:
At export from 3ds max the object properties don’t get exported
I tried to set the property which limits object visibility depending on distance
<maxrenderdist value="100" />

I put this line into object property but this property does not exist in the final XML document
I tried to edit XML file manually and set this property for object like it’s said in the documentation
http://www.crystalspace3d.org/docs/online/manual/Map-Creation-Tips.html
<meshobj name="complextree">
  <params>
    ...
  </params>
  <maxrenderdist value="100" />
  ...
</meshobj>

And it worked
The object with manually edited properties behaves properly – disappears depending on distance

How can I make this property export from 3ds max?
2  Crystal Space Development / Game Content Creation / Work with height map on: February 04, 2010, 07:31:03 pm
Hello everyrone.
 
I'm trying to export a level from 3dsmax into CS format.
I was able to export statics but have some problems with height map or some questions to be precise:
 
1. During export the following error shows up: ERROR: ps_terrain.shaders.txt not found
Where can I find the file and where should it be?
 
2. During the first try to use exporter from 3dsmax the following error occurs:
-- Compile error: No outer local variable references permitted here: OutputGenMeshFactory
--In line:   OutputGenMeshFactory t
 
Does anybody know what the error is and what I should do to fix it?
 
3. I have a graphical file of height map - what should I do to get a game height map?
Is there any documentation about how to use heightmapgen.exe and what it's needed for?
 
 
4. Documentation for exporter says:
"You have to use gfxpackage enabled for NR. it will never work on OR"
Does anyone know what is NR or OR?
 
5. Also, it's written in the documentation:
“Copy the world file in the gfxpackage/levels/something dir as always. Plus you need two files in the same dir: the heightmap and the materialmap”
How can I get separate heightmap and materialmap during export from 3dsmax to put them in a needed catalog?
 
Thank you for your answers in advance.
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