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151
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Crystal Space Development / Support / Re: Need Help with building CS in Cygwin or MingW
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on: April 14, 2008, 10:00:27 pm
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You're saying nothing about the CS & cswin32libs version you installed, nor if you used SVN to retrieve CS, or downloaded an archive (either SVN snapshot or 1.2/stable). That kind of information may help. Also, could you copy/paste your commands and their result ?
Please make sure you follow the correct order of installation for the different components (MinGW/MSYS, cswin32libs, etc.). In other words, double check you correctly followed the instuctions from the manual.
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154
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Crystal Space Development / Support / Re: Getting CS to work?
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on: April 13, 2008, 10:51:13 pm
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Just to clarify some points: CS is a toolkit for programmers, so they can write 3D apps without having to start from scratch. So, unless you want to stick to artist role, you have to learn some programming stuff, like, how to compile/build CS, which is a pre-requisite to using it... Building CS is explained in the manual: http://www.crystalspace3d.org/docs/online/manual/Platform-Instructions.htmlYou have to build CS even if you want to use it just with Python. There's no official pre-compiled release of CS/CEL yet, because it's quite some work, to do it properly and for all platforms CS runs on. Now, the "artist packages", like the one you found (and which is a bit outdated), allow people loading their art stuff in CS, without having to build it beforehand. But it can't be used to build/compile a CS-based application. I hope that clear things a bit 
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156
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Crystal Space Projects / Project Discussion / Re: Starting a new project, 4OnLine
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on: April 13, 2008, 10:25:12 pm
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I'd recommend not focusing on Blender/Blender2Crystal to begin with, but first learn the basics of CS by checking the tutorials in the manual (yes, even if they're in C++  ), then look at the python examples in CS/scripts/python/. Those are straightforward conversions of classical CS C++ code to Python. Then you could look more closely at CEL, as see what it can do for you (ie. understand how much code it can save you from writing yourself). Finally, you could see how Blender2Crystal can be used to leverage CS & CEL, but for a game like that, it may be faster to code stuff directly, since there are no predefined quests or templates from games like that. Or maybe you could jump directly at writing those quests and templates, and use them directly from Blender & Blender2Crystal. Not sure  Come in IRC #crystalspace @chat.freenode.net one of these days, and either nag caedes about that, and eventually garou too, who made a "Go" game using celstart some time ago...
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157
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Crystal Space Development / General Crystal Space Discussion / Re: How maximize application window?
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on: April 13, 2008, 10:06:36 pm
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Can you say me where are this functions?
Hello, those would be the ones accessible through iGraphics2D interface, namely: iGraphics2D::SetFullscreen() and iGraphics2D::ResizeCanvas(). It could be that you need to restart the application for those change to be really effective. In that case, you'll want to update/set one or more of these configuration key-value pairs in your application configuration file: Video.ScreenWidth = 800 Video.ScreenHeight = 600 Video.FullScreen = no Easy application restart is a feature of csApplicationFramework; to change config files, you can/should use csConfigAccess, problably like it's used in CS/apps/tutorial/simpvs/simpvs.cpp
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161
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Crystal Space Development / Support / Re: Error Run Celstart
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on: April 13, 2008, 08:46:04 pm
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Salut  actually, blender2crystal is working fine, it does the export job. What is strange is the "E:\\Mes Documents" part in the call for celstart. Maybe you didn't set CRYSTAL and/or CEL environment variables; what are their values ? (ie. click Démarrer->Executer... then type cmd then type echo %CRYSTAL% and echo %CEL% and paste the result here)
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