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Pages: 1 ... 3 4 [5] 6 7 ... 13
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62
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Crystal Space Development / Game Content Creation / Re: Terraforming?
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on: January 12, 2009, 07:33:12 pm
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Hello, as far as I know, modifying terrain2 mesh at run time is not so easy (since it uses heightmaps), but might be feasible. Try catching thebolt on IRC (#crystalspace @ chat.freenode.net), he should know better 
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63
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Crystal Space Development / Support / Re: Triangulate on Crystal 1.4
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on: January 12, 2009, 07:09:30 pm
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Hello,
I think iPolygonMesh was deprecated then removed in favor of iTriangleMesh. You'll find some new triangulate stuff in include/csgeom/triangulate3d.h. See apps/tests/tri3dtest/ for code using it. For some more informations about this, try catching Scott Johnson (alias jwir3) on IRC or write to CS user mailing list...
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68
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Crystal Space Development / Support / Re: Playing music from XML map file.. help!
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on: December 19, 2008, 11:04:29 pm
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Hi,
does that work better ?
<sounds> <sound name="tada.wav" file="/std/data/tada.wav" /> </sounds>
Note that doesn't "play" the sound, it only loads it and assign it a name, so you can find and play it from code (no need to load the file beforehand)... If you use CEL and pcsound property class, you might be able to play it, but then it all depends on how your entity is set up (behaviour, etc.).
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71
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Crystal Space Development / Support / Re: Migrating from csCollider to iDynamics
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on: December 01, 2008, 09:01:48 pm
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Hello, I think the equivalent would be iRigidBody::AttachColliderMesh(). But if you really have many of them, a few thoughts: - try to use more simple shapes like box or sphere collider when possible
- consider using Bullet plugin instead of ODE
Also, check $CRYSTAL/apps/tutorial/phystut/phystut.cpp for some physics objects creation examples...
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72
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Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me?
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on: November 24, 2008, 08:45:23 pm
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I used the folder msvc8 and i have Visual C++ 2008 What do i do wrong?
Exactly that  MSVC 2008 is MSVC 9, while MSVC 2005 is MSVC 8. CS 1.2[.1] has no support for MSVC 9. Either use MSVC 2005/8 with CS 1.2.1, or use CS trunk/1.9 or the 1.4-future-stable-not-yet-released SVN branch. You can find more informations about 1.4 SVN branch here.
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74
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Miscellaneous / Article/Tutorial Requests / Re: Changing the API documentation to a wiki
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on: November 24, 2008, 07:27:40 pm
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I think that topic was discussed in the past already, and the weak point of the wiki is keeping it up-to-date. Even without API, some of the tutorials on the actual wiki are sometimes quite outdated, and/or the CS version they cover is not even mentioned, thus leading to confusion. Maybe some automation could be done, but I'm not sure anyone has time for that. But the point remains, more examples, and more practictal ones, would be good...
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