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16  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: June 05, 2005, 03:50:26 am
Hmm, I'm not sure...

Did you tamper with crystalcore? Are you sure you downloaded crystalcore properly?

The only thing I can think of is that the configure file doesn't exist anymore... in that case you need to download it again (probably better to get a clean copy of crystalcore).
17  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: June 04, 2005, 09:53:30 am
I think I see your error.

The instructions shown in the website is the full instuctions to build cs, cel, and crystalcore.

The instructions assume you already have cs, cel and crystalcore downloaded.

Instructions for building cs:

> cd CS
> ./configure
> jam

You seemed to have already done this.


Instructions for building cel:

> cd ../cel
> export CRYSTAL=../CS
> export PATH=$PATH:../CS
> ./configure
> jam

The '..' means your path. So it would be

cd /c/cel

in your case (thats if you have cel downloaded to that directory that is). So:

> cd /c/cel
> export CRYSTAL=/c/CS
> export PATH=$PATH:/c/CS
> ./configure
> jam


Then to building crystalcore:

> cd ../crystalcore
> export CEL=../cel
> export PATH=$PATH:../cel
> ./configure
> jam

assuming you have crystalcore located in /c/crystalcore:


> cd /c/crystalcore
> export CEL=/c/cel
> export PATH=$PATH:/c/cel
> ./configure
> jam

This is all theoretical Cool. I'm not sure if this is right or not since I didn't use msys and mingw to set up my cs, cel, and crystal core. But have a try anyway  Cheesy
18  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: June 04, 2005, 12:54:22 am
Maybe you should start by telling us what the error is?

For all we know from the description you give us, it could be you didnt't CS as in a path (not sure if you need that to compile though)  Smiley
19  Crystal Space Projects / WIP Projects / Tunnel Fighter screenshots on: June 03, 2005, 03:44:02 am
Ok I take my words back then  Smiley

I have a positive expectation of your works.  Cool

Looking forward to it  Cheesy
20  Crystal Space Projects / WIP Projects / The Seventh Game: Precursors on: May 31, 2005, 09:22:26 am
Wow, that looks really good!

I really like the ship. It looks hi-tech  Cool

For the space scenes, it would look a lot more cooler if you had stars/nebula/planets in the background.

Also for the land scenes, it might be better to add more little details, like clouds =)

Overall it looks very promising! All you need is to add a little more detail!
21  Crystal Space Projects / WIP Projects / Tunnel Fighter screenshots on: May 31, 2005, 09:17:00 am
Pretty good. I like the lighting effects.

I think you might need to work on the graphics a bit though. It sorta looks like it was made for computers 6 years ago, no offence.

Just keep learning and improving it =)
22  Crystal Space Development / General Crystal Space Discussion / python? on: May 31, 2005, 09:01:24 am
There are some info on Python in the documentation.

I've had very little experience with python. Python doesn't seem  to be widely used here.
23  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: May 31, 2005, 08:58:11 am
I'm not exactly sure what question you are asking here... Try saying your question more clearly, maybe more people will answer.

A little note: for unix/linux having a / before anything like /cel/, means that the its looking for cel in the home directory, if its just cel/ it looks for cel in the current directory. (I'm not a linux user, so I'm not 100% sure this is true or not)
24  Crystal Space Development / General Crystal Space Discussion / Resources for Beginners to C/C++ on: May 22, 2005, 01:59:06 am
Good Idea, I think I might make it sticky =)

Here are a couple of links that got me going.

Its been a while since I used a site with beginner C++ stuff, so I can't remember many... =) Here are the ones I can remember, The good ones =P
25  Crystal Space Development / General Crystal Space Discussion / Anyone tried the Python binding? on: May 18, 2005, 04:24:35 am
I was wondering, has tried the python binding to CS before?

Python seems to be a curious language, and I was wondering how well it goes with Crystal Space. I want to hear anyone elses opinion on this before I delve into python.
26  Crystal Space Development / Support / I can't open Crystal Space! on: May 06, 2005, 05:46:36 am
If you want to download Crystal Space, just download it through the CVS.
27  Crystal Space Development / Support / Stuck on Simple1 on: May 06, 2005, 05:43:54 am
Everything seems fine, I'm not sure what the problem is... It might be a problem on your part.

What version of VC++ are you using? By the sounds of it, it might be a bug, but I'm not sure. Try updating your version if you can.
28  Crystal Space Development / General Crystal Space Discussion / Just a couple questions... on: May 06, 2005, 05:36:14 am
To put it simply, Crystal Space 3D beats Ogre hands down in almost every way.

Personally I've had a go at Ogre. Ogre is a great engine. There are a few things that make Ogre better than Crystal Space 3D:

- Ogre is alot more nicer looking.
- Nice and simple, great for beginner to intermediate programmers.
- A very active community (hate to say it, but its more active than this one).

As you can see there aren't any things that Ogre exceeds Crystal Space 3D Engine wise that I know of.

But here are Ogre's cons:
- Object-oriented Graphics Rendering Engine - Its only that. A rendering engine, good at making graphics, hopeless at anything else.
- Crystal Space 3D's renderer is pretty much faster than Ogre's.
- The plugin system doesn't seem as well organised as CS3D.
- Crystal Space 3D is a lot more advanced in almost every aspect of the engine, except maybe the program design.

To sum up, CS3D is ahead in almost everyway. But Crystal Space 3D has a very steep learning curve (The author of the engine even said himself). So if you want to have quick results and cool looking graphics in a flash, go to ogre. But if you want the top graphics in the industry in your program and have a little patience, go with Crystal Space 3D.

Personally I'd choose Crystal Space 3D. I was working on a game using Ogre, and I found it was EXTREMELY limited, as it only was a rendering engine. While Crystal Space seems to have everything.
29  Crystal Space Development / General Crystal Space Discussion / Rules for posting on: March 29, 2005, 06:37:49 am
Couple of things to know before you post:

- When you post something, don't use subjects such as "plz help", "i need help with this" or "can anyone help me?". Be more specific; instead write something like "Need help with memory management".

- Obviously, do not start a flame war. If you think of horrible comments, just swallow it and 'smile'  =D

- Please post in the correct forum, the General Discussion forum should not have support topics.

- Please search the forums for questions that have already been answered before posting.

There'll be more in the future, other admins or moderators are welcome to add more, if it's fair.
30  Crystal Space Development / General Crystal Space Discussion / what's the best 3d program? on: January 10, 2005, 02:53:07 pm
I haven't really played around with 3D modelling for Crystal Space yet. But here's the sum of things I've played/heard of with and my comments:

XSI: Industry standard, most expensive. There doesn't seem to be many tutorials for this one (that are free anyway). I haven't played around with this one yet.

3DS Max (discreet): Another industry standard app, but not as expensive as XSI and according to some people, not as good either. There are many tutorials for this one. I've heard from places that 3DS Max is the way to go for creating games, but I don't know for sure.

Maya (alias): Another industry standard app, I think its not as expensive as 3DS Max. Some people claim that Maya is better than 3DS Max. Maya wins barely by number of free tutorials on the net compared to 3DS Max.

Maya vs 3DS Max is hotly debated around the net, but personally, I use 3DS Max, but I think it would be better to go with Maya.

XSI, Maya and 3DS Max use the high-quality mentalray which gives excellent rendered images.

Blender 3D: Formerly commercial but now Open Source (free). This project just recently started and its slowly climbing the ladder towards industry standard (though not quite there yet). From what I've found, the tutorials are horrible. It is very unconventional in respect of the use of the keyboard and mouse for controls (While Maya and 3DS Max have similar controls).

Crystal Space seems to be geared towards Blender 3D, and if you're starting 3D stuff, I recommend this program.

The inbuilt renderer isn't too good, but since it's got a plugin of YAFRay (Yet Another Free RAYtracer) it is better now.

Wings 3D: Another open source program. EXTREMELY easy to use, and you can create complex objects pretty quickly. Keep in mind, this is only a 3D modelling program.

Cinema 4D: I haven't heard much of this one. I think it is industry standard. Not much to comment here.

Lightwave 3D: I've heard even less from this one. It seems to be the choice of Japanese Anime artists. The renderer is pretty good.

I'm sure there are many others, but these are the ones I've heard of.
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