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Latest Member: Onapthanh
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1  Miscellaneous / Article/Tutorial Requests / Re: Creating a Character on: June 03, 2010, 12:30:18 am
That's very helpful, actually. Thanks!
2  Miscellaneous / Article/Tutorial Requests / Creating a Character on: April 30, 2010, 09:56:29 pm
Here's an idea for a tutorial: how to get a character on the screen.

I'm using Blender2Crystal at the moment, but I'm having trouble figuring out how to load it into a game. It creates a world.zip file with textures and factories inside, but I'm unsure how to use them.

Currently I'm attempting to export animesh characters, but such a tutorial could walk the user through any mesh type. Originally I exported my character as a cal3d type, and I had it working, but I found it to be unsuitable for me, because the exporter was finicky (the meshes frequently came back mangled) and because crystalspace doesn't support its texture format.

Another point of interest is how to load parented objects (my character is comprised of 4 different meshes). This worked fine in cal3d, but using b2cs, I just get 4 different factories back.

Thanks for any guidance you can give.

-Jordan
3  Crystal Space Development / Game Content Creation / Trying to create a 3d sprite on: April 12, 2010, 11:50:00 pm
Hi everyone,

I'm using Blender 2.49b and I'm trying to create a 3d sprite, but I'm running into ridiculous obstacles. Basically, after much perusing and research, it seems the crystalspace community suggests two ways of using Blender to create character meshes:

1. Export from Blender to the Cal3d format. The Cal3d exporter does not come with Blender 2.49. In fact, researching the blnder revision history, it seems that Cal3d hasn't been supported since 2.45. I went ahead and downloaded the Cal3d Exporter python script anyway, hoping that it would all work out. Unfortunately, it didn't work out too well. There are random meshes connecting the head to the arms and the torso seems to be mostly gone. I believe my mesh is fine; I've tested animations and transforms on it from within blender. But it looks hopelessly mangled when I view it in ViewMesh or insert it into a game. Not to mention, crystalspace doesn't recognize crf files for some absurd reason, meaning the textures I've created in Blender won't export anyway, which makes this exporter almost useless. Perhaps I have made some critical mistake that is making my cal3d model look so hideous, but I suspect I'm unlikely to receive help since the exporter isn't supported anymore.
2. Use the blender2crystalspace plugin. Great. Unfortunately, it won't load. I have the same problem as the fellows here at http://www.crystalspace3d.org/forum/index.php?action=profile;u=1191;sa=showPosts but nobody has commented on that thread since August of 2009 and no solutions are offered. Also, many of the links related to blender2crystal are broken.

So basically, is there currently ANY supported way of exporting a character mesh from blender to crystal? If so, I can't find any, and it's difficult to even find information on the subject that isn't several years out of date. Thanks for your help.

Jordan
4  Associate Projects / CEL Discussion / Running CEL in visual C++ on: April 07, 2010, 09:55:40 pm
Hello,

CrystalSpace and CEL both successfully compiled for me, but when I try to run appcelstart, I get the error:
"The program can't start because crystalspace-1.4-vc9_d.dl is missing..."

I followed the instructions and added the directory which contains this dll (for me, C:\crystalspace-src-1.4.0\out\debug9\bin) to the VC++ directories  list through Tools->Options->Projects and Solutions->VC++ Directories. Yet it still can't find the dll.

Additionally, I noticed while looking at the properties that appceltst lists ..\..\..\CS\out\debug9\libs under "Additional Library Directories." This seems to assume that 1. My CrystalSpace directory is named CS (it's not) and 2. that the root CrystalSpace directory is in the same directory as CEL. I tried replacing ..\..\..\CS with $(CRYSTAL) but it didn't make any difference.

Thanks for your help,

Jordan
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