I'm using Blender 2.49b and I'm trying to create a 3d sprite, but I'm running into ridiculous obstacles. Basically, after much perusing and research, it seems the crystalspace community suggests two ways of using Blender to create character meshes:
1. Export from Blender to the Cal3d format. The Cal3d exporter does not come with Blender 2.49. In fact, researching the blnder revision history, it seems that Cal3d hasn't been supported since 2.45. I went ahead and downloaded the Cal3d Exporter python script anyway, hoping that it would all work out. Unfortunately, it didn't work out too well. There are random meshes connecting the head to the arms and the torso seems to be mostly gone. I believe my mesh is fine; I've tested animations and transforms on it from within blender. But it looks hopelessly mangled when I view it in ViewMesh or insert it into a game. Not to mention, crystalspace doesn't recognize crf files for some absurd reason, meaning the textures I've created in Blender won't export anyway, which makes this exporter almost useless. Perhaps I have made some critical mistake that is making my cal3d model look so hideous, but I suspect I'm unlikely to receive help since the exporter isn't supported anymore.
2. Use the blender2crystalspace plugin. Great. Unfortunately, it won't load. I have the same problem as the fellows here at http://www.crystalspace3d.org/forum/index.php?action=profile;u=1191;sa=showPosts
but nobody has commented on that thread since August of 2009 and no solutions are offered. Also, many of the links related to blender2crystal are broken.
So basically, is there currently ANY supported way of exporting a character mesh from blender to crystal? If so, I can't find any, and it's difficult to even find information on the subject that isn't several years out of date. Thanks for your help.