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9010 Posts in 2044 Topics by 8779 Members
Latest Member: Lukasyne
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1  Crystal Space Development / Game Content Creation / Re: exporting from blender using blender2crystal on: December 08, 2005, 02:49:59 pm

I just figured it out. I needed to add a proctex property, which ignores the uv mapping and assigns the values to my materials textures.

Thanks for the help
2  Crystal Space Development / Game Content Creation / Re: exporting from blender using blender2crystal on: December 08, 2005, 10:51:32 am

I have modelled more than just one plane. This particular plane should be my water in the world. The way I have done it is by adding a material from mateial buttons and then adding three different textures to that material. So when I export this I can't see anything. So the question is, is it possible to assign UV map to a material added in this way

thanks
3  Crystal Space Development / Game Content Creation / exporting from blender using blender2crystal on: December 06, 2005, 04:58:39 pm
I'm trying to export a simple plane within my little world from blender to CS. I'm using the plugin blender2crystal. I have added materials with textures on this plane, but when I export it I can't see any of these materials/textures. Exporting  the rest works fine, but there I have added an image using the UV/image editor.  So my question is, is there a way around making only materials and textures or can I in some way add a UV map on this or do I need to load an image via the UV/image editor?

thanks
4  Crystal Space Development / Game Content Creation / Re: exporting a level from 3ds max 7 using cal3D lib on: November 30, 2005, 12:02:40 am

well, I'm actually not using the cal3d exporter. It is the scripts to install in 3ds max to get the menubar planeshift where I can export my scene.
5  Crystal Space Development / Game Content Creation / exporting a level from 3ds max 7 using cal3D lib on: November 18, 2005, 12:39:23 am
Hi

I have modelled a simple terrain in 3ds max 7 and want to export so it is usuable in CS. I'm using the crystalspace_0.99 and the cal3D exporter. I have placed psmaxmenus5 file in 3ds\UI folder and using the MAXscript Listener to evaluate the other scripts from cal3D. The problem is when I evaluate sanitycheck i get a "Type error: if-test requires BooleanClass, got: undefined". Now I can't export my terrain so I can use it in CS. Anyone got a solution or an explanation to what I'm doing wrong.

Thx

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