Crystal Space
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1  Crystal Space Development / General Crystal Space Discussion / massive, dynamically generated universe on: July 22, 2010, 11:41:08 pm
I'm trying to evaluate crystal space/CEL.  I'd like to create a sci-fi game with a massive universe and dynamically generated content within that universe.  I don't want a level-based game, I want a massive "world" (the universe) which would use LOD to maintain performance.

Would this sort of thing be feasible in crystal space/CEL?
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