Crystal Space
Welcome, Guest. Please login or register.
October 25, 2014, 07:42:28 pm

Login with username, password and session length
Search:     Advanced search
9011 Posts in 2044 Topics by 8828 Members
Latest Member: Saikjanna
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Crystal Space Development / General Crystal Space Discussion / massive, dynamically generated universe on: July 22, 2010, 11:41:08 pm
I'm trying to evaluate crystal space/CEL.  I'd like to create a sci-fi game with a massive universe and dynamically generated content within that universe.  I don't want a level-based game, I want a massive "world" (the universe) which would use LOD to maintain performance.

Would this sort of thing be feasible in crystal space/CEL?
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 2.137 seconds with 17 queries.