Crystal Space
Welcome, Guest. Please login or register.
September 21, 2014, 01:22:22 pm

Login with username, password and session length
Search:     Advanced search
9018 Posts in 2051 Topics by 8494 Members
Latest Member: Onapthanh
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Miscellaneous / Article/Tutorial Discussion / Problem loading cal3d models in viewmesh on: February 19, 2005, 12:59:31 am
Sorry  to take a while replying.  I've been away for a few days.  I didn't have any major problems getting boxman working.  The only thing I'd changed in the end was the plugin name (I'd changed it to the name in the error message).  Changed it back and it all worked.  I found a post that said boxman's file extension should have been cal3d.  I found it worked with either cal3d or cfg.

I had some wierdness with the exporter from Blender.  It worked perfectly the first time but each time I made a changed and re-exported it wouldn't work.  If I then re-opened the exporter it would work fine.  Which was a bit of a nuisance as I had to re-enter the export path each time (this is in Blender 2.36).

Great tutorial.  Can't wait to do something a bit more interesting than boxman.
2  Miscellaneous / Article/Tutorial Discussion / Problem loading cal3d models in viewmesh on: February 15, 2005, 11:14:54 pm
Thank you for your help.  Problem was that Cal3d plugin was not built.  Installed the latest Cal3d and then re-installed CS and  I'm now able to load cally into viewmesh.  Still having a problem with boxman.  But I "tinkered" with that when I was trying to get it working so I'll retrace my steps.
3  Miscellaneous / Article/Tutorial Discussion / Problem loading cal3d models in viewmesh on: February 15, 2005, 01:26:37 pm
I am trying to complete the tutorial "Building Cal3d Models with Blender 2.35".  I have also tried " 7.7.6 SpriteCal3D Mesh Object" from the CS docs.  But with both tutorials I get the same result.  After trying to load boxman.cal3d or test.cal3d I get the following error message:

could not load plugin.  crystalspace.mesh.loader.factory.sprite.libcal3d

Should this work from the CS install or do I need to install Cal3d.  If so where should it be installed?  Do I need to do something so CS can find it.

I'm using cs98_004 on winXP.
4  Miscellaneous / Article/Tutorial Discussion / Collision Detection igeom/collider.h No such file on: January 31, 2005, 11:46:09 am
Thanks for the reply.  Good to know I'm on the right track.
5  Miscellaneous / Article/Tutorial Discussion / Collision Detection igeom/collider.h No such file on: January 30, 2005, 12:28:03 pm
Firstly, let me say this is my first post here.  Very much the newbie.  I'm working my way through the tutorials from the manual.  I'm currently starting on collision detection.  At the end of the page it says:

The include files useful for this section are:
... headers listed
#include <igeom/collider.h>
...more headers listed

When I try to compile that I get it says no such file or directory.  I have a look in include/igeom and sure enough there isn't a collider.h.  Looking through the API documentation it points to ivaria/collider.h.  Does this mean that this file has been moved and the tutorial needs revision(I'm using 0.99) or am I missing the igeom file?

Thanks for any help in advance.
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 2.182 seconds with 17 queries.