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Crystal Space Development / Support / Re: Compiling issue
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on: April 20, 2006, 04:01:31 pm
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jam distclean
I didnt recieve any error messages its just that i can't find the executibles.
The distclean and clean commands delete the executables. You will need to run jam again and possibly ./configure first if jam fails.
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Associate Projects / Crystal Core Discussion / Re: No explosion
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on: March 25, 2006, 11:08:08 pm
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Did you download the SVN repository and which compiler do you use (MingW or MSVC)? Which platform do you use? If you use MingW did you set the CCDATA environment variable correctly (/c/cc/trunk/art instead of C:\cc\trunk\art)?
I am not sure if this needs to be done on the binaries availible from the CS download page.
Incidentally the explosion gives me a different error after hitting the barrel with the laser several times about being unable to read 0x00000000 before crashing.
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Crystal Space Development / Game Content Creation / Re: Blender2crystal: corrupted map
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on: February 05, 2006, 12:02:09 am
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You need to edit the VFS.cfg file in your CS directory. Add the line VFS.Mount.lev/box = $@data$/box$/ just above "; Mount all libraries under the /lib/ directory". For this to work you need to add a box directory and extract the zip there. Then use the command line walktest box -relight Walktest should be able to use zips but I don't know how.
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Crystal Space Development / Support / Re: MSYS jam problems
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on: January 29, 2006, 12:43:52 pm
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Correct me if i'm wrong but I was under the impression there was no setup program, you simply extract the entire file and compile. Try downloading again and extracting the entire file into the level above your CS folder (this will ensure it overwrites) or to another folder. Then cd in and type : ./configure , enter key, jam all.
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Associate Projects / Crystal Core Discussion / Crystal core model
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on: January 27, 2006, 04:49:50 pm
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Hi
I have created a model of the spike pistol which could possibly be used for crystalcore. i asked vknecht on the irc channel who suggested I get in touch with someone else to upload to the subversion repository. Alternately I could upload to the wiki because I have a password.
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Crystal Space Development / Game Content Creation / Format for models
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on: January 21, 2006, 02:23:27 pm
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I was wondering, I have created some models in blender of weapons. I have read other posts about exporting to cal3d but I was wondering, I was led to believe that cal3d was for characters and hierachial animation (whatever that is), not weapon animation like recoil and overheat.
In addition to this, how would I go about producing a weapon reload. I am not looking for code, just would I model both weapon and character together (reload includes characters hand), model them for cal3d and use hierachial animation (like I said, whatever that is) or would I model them seperately and combine them in code?
Thanks in advance.
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