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9063 Posts in 2051 Topics by 77321 Members
Latest Member: Halifaifekri461
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1  Crystal Space Development / Support / Re: searched far and wide but still can't compile on: June 01, 2006, 05:13:36 pm

Run "g++ --version"

This should produce a similar result to gcc --version. If not, run the Mingw update program and select the "g++ compiler" from the install list.
2  Crystal Space Development / General Crystal Space Discussion / Re: Help the noob of the noobs out of the ****! on: May 28, 2006, 11:42:50 am
You need to right click this file and select edit, then follow the instructions to comment out lined 441 yo 444
3  Crystal Space Development / Support / Re: Compiling issue on: April 20, 2006, 04:01:31 pm
jam distclean

I didnt recieve any error messages its just that i can't find the executibles.

The distclean and clean commands delete the executables. You will need to run jam again and possibly ./configure first if jam fails.
4  Crystal Space Development / Support / Re: i need help really bad!!!! on: March 26, 2006, 10:50:20 am
To start with a better topic would be "I need help compiling crystalspace"

As for compiling which compiler do you have (MSVC and MingW are the main ones). At a guess from your post you don't have one so I need to know which version you have and which platform you use but for pseudo-stable on windows you need to install and then take a look at
5  Associate Projects / Crystal Core Discussion / Re: No explosion on: March 25, 2006, 11:08:08 pm
Did you download the SVN repository and which compiler do you use (MingW or MSVC)? Which platform do you use? If you use MingW did you set the CCDATA environment variable correctly (/c/cc/trunk/art instead of C:\cc\trunk\art)?

I am not sure if this needs to be done on the binaries availible from the CS download page.

Incidentally the explosion gives me a different error after hitting the barrel with the laser several times about being unable to read 0x00000000 before crashing.
6  Crystal Space Development / Game Content Creation / Re: Skeleton export problem from MilkShape 3D to Cal3D on: February 21, 2006, 07:01:03 pm
I could be wrong but couldn't you, in theory, rotate the model and animation so that its corrected by the exporter.
It's a dodgy fix at best but it may work. There is probably a better way
7  Crystal Space Development / Game Content Creation / Re: Blender2crystal: corrupted map on: February 05, 2006, 12:02:09 am
You need to edit the VFS.cfg file in your CS directory. Add the line VFS.Mount.lev/box   = $@data$/box$/ just above "; Mount all libraries under the /lib/ directory". For this to work you need to add a box directory and extract the zip there.
Then use the command line walktest box -relight
Walktest should be able to use zips but I don't know how.
8  Crystal Space Development / Support / Re: MSYS jam problems on: January 29, 2006, 12:43:52 pm
Correct me if i'm wrong but I was under the impression there was no setup program, you simply extract the entire file and compile. Try downloading again and extracting the entire file into the level above your CS folder (this will ensure it overwrites) or to another folder. Then cd in and type : ./configure , enter key, jam all.
9  Associate Projects / Crystal Core Discussion / Re: Crystal core model on: January 29, 2006, 12:12:59 am
I have uploaded it to the Models WIP section in .blend format (with textures in a separate folder).
10  Associate Projects / CEL Discussion / Re: Problem compiling CEL with VC++ 2005 Express on: January 27, 2006, 06:27:11 pm
pseudo stable requires revision 15 of cswin32libs (I believe). revision 18 is for CVS
11  Associate Projects / Crystal Core Discussion / Crystal core model on: January 27, 2006, 04:49:50 pm

I have created a model of the spike pistol which could possibly be used for crystalcore. i asked vknecht on the irc channel who suggested I get in touch with someone else to upload to the subversion repository. Alternately I could upload to the wiki because I have a password.
12  Associate Projects / CEL Discussion / Re: Problem compiling CEL with VC++ 2005 Express on: January 27, 2006, 04:39:11 pm
Just to confirm:

Do you have revision 15 of the win32 libs? do you have the relevant version of CS? have you compiled CS in debug mode? have you set your CRYSTAL environment variable correctly? Doy you have a 'libcrystalspace_d.lib'? just to check
13  Crystal Space Development / Support / Re: MSYS jam problems on: January 26, 2006, 05:40:16 pm
It should say to cd to the folder, type ./configure, press enter, type jam al press enterl
14  Crystal Space Development / Game Content Creation / Format for models on: January 21, 2006, 02:23:27 pm
I was wondering, I have created some models in blender of weapons. I have read other posts about exporting to cal3d but I was wondering, I was led to believe that cal3d was for characters and hierachial animation (whatever that is), not weapon animation like recoil and overheat.

In addition to this, how would I go about producing a weapon reload. I am not looking for code, just would I model both weapon and character together (reload includes characters hand), model them for cal3d and use hierachial animation (like I said, whatever that is) or would I model them seperately and combine them in code?

Thanks in advance.
15  Crystal Space Development / Support / Re: newb question, compiling w/ vs c++ 8 - application error on: January 18, 2006, 06:11:31 pm
I have had that as well, and my setup used to work.

OK, plan B, to get crystal space for now go to and keep trying CVS. Hopefully it is a problem which will be resolved soon.
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