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9026 Posts in 2046 Topics by 9132 Members
Latest Member: Krismicek
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16  Crystal Space Development / Support / Re: newb question, compiling w/ vs c++ 8 - application error on: January 17, 2006, 07:09:05 pm
Yes, the CVS version works
17  Crystal Space Development / Support / Re: newb question, compiling w/ vs c++ 8 - application error on: January 17, 2006, 05:17:09 pm
According to the post I mentioned above CVS works. At present I am recompiling mine with CVS to find out. I will get in touch if it works.

It appears a common misconception is that CVS is hard to use. If you use TortoiseCVS from http://prdownloads.sourceforge.net/tortoisecvs/TortoiseCVS-1.8.24.exe then open the folder above where you extracted crystal space, right click the CS folder and select 'Update'. After this you need to open CS/mk/msvc8/wkstypical.sln and press F7.
18  Crystal Space Development / Support / Re: problem compiling the engine with visual c++ on: January 17, 2006, 05:13:07 pm
If you still have this problem, follow the instructions at http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/.

Go to Start -> All Programs(if you are using XP) -> Microsoft Plaftorm SDK for Windows Server 2003 SP1 -> Visual Stidio Registration ->Register PSDK directories with Visual Studio. If you get a warning just ignore it. You will still need to do steps 4 and 5 at http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/.
19  Crystal Space Development / Support / Re: newb question, compiling w/ vs c++ 8 - application error on: January 17, 2006, 04:36:24 pm
You are using the CVS version right? Otherwise download a CVS client (if you are on windows I recommend TortoiseCVS and recompile. There was a post about this recently at http://community.crystalspace3d.org/forum/index.php/topic,542.0.html.
20  Crystal Space Development / Support / Re: Jam Build Failed on: January 16, 2006, 07:24:56 pm
Would I be right in thinking you run Windows because you use MinGW. If so, re-installing the cs win32 libs package may help. I recommend the CVS version with revision 18 of the libs package because this package contains jam.  It is at http://www.crystalspace3d.org/support/win32/cs-win32libs-0.99r0_018.exe
21  Associate Projects / Crystal Core Discussion / Re: Crystal Core execution error on: January 15, 2006, 02:36:49 pm
Ah, it works now, on this system at least. This is a different PC, same configuration as my other one, just faster.

Thanks
22  Associate Projects / Crystal Core Discussion / Re: Crystal Core execution error on: January 13, 2006, 09:46:07 pm
I know.

I am currently rebuilding the entire project. I only noticed revision 18 after the last post.

I have cleaned my crystal space, cel and crystalcore folders, got the latest version and built it. I still get the same error
23  Associate Projects / Crystal Core Discussion / Re: Crystal Core execution error on: January 13, 2006, 09:23:01 pm
I use Windows XP SP2, mingw/msys (latest as of around a month ago), the CVS of all the projects as of an hour ago and revision 15 of the libs on the download page. I have rebuilt the project on the advice of Hak'M (I think) on the crystalcore IRC channel. I will get in touch if this works with the latest version.
24  Associate Projects / Crystal Core Discussion / Re: Crystal Core execution error on: January 13, 2006, 04:58:50 pm
I originally downloaded the maps from http://crystalcore.svanfeldt.com/tikiwiki/tiki-index.php?page=Compiling but I have now got them from the address in the error.
I searched my CS directory for sprcal3d and did not find any .dll files.
How do I build cal3d from cvs so crystal space can find it and what is the cal3d module name.
25  Associate Projects / Crystal Core Discussion / Crystal Core execution error on: January 12, 2006, 10:45:20 pm
Greetings,

When I try to run crystal core after getting the latest CVS/SVN for everything and setting the environment variable in POSIX style I compiled using MinGW/MSYS from your instructions and walktest runs. celtst does not from a missing crystalspace.sndsys.software.driver.directsound plugin. When I run crystal core the menus work but I hit 'New Game' and 'Start' and get a dialog with 'crystalspace.maploader.parse.meshfact: Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'! [node: meshfact(name=male_player),plugin]
then 'cel.pmesh.loadmeshfactory: Error loading mesh object factory or library 'male_player.cal3d'!'
then crystalcore: Error loading model! You can download the models from http://www.crystalspace3d.org/support/crystalcore/ See instructions in README.TXT
then crystalcore: Could not create our hero!
then cel.persistenc: no mesh found on entity
Finally an application error.
I use WinXP sp2

Hope someone can help
26  Crystal Space Development / Support / Re: Odd walktest problem on: December 13, 2005, 07:01:57 pm
I have used dependency walker. Apparently four import functions are missing export functions. Is there any way to fix this or would I be better off cleaning the project and recompiling under MinGW/MSYS
27  Crystal Space Development / Support / Re: Odd walktest problem on: December 11, 2005, 07:57:35 pm
I have only ever installed the PSDK once and have no idea where MSVCR80.dll is. If you could tell me where it is and what to remove, that would be greatly appreciated
28  Crystal Space Development / Support / Odd walktest problem on: December 10, 2005, 08:26:19 pm
When I built CS with MSYS and MinGW walktest worked fine. However, I rebuilt it with MSVC 8 express and the PSDK. It built OK and I can compile the simple1 tutorial. When I try to run walktest I get the error "The procedure entry point_handler4_common could not be located in the dynamic link library MSVCR80.dll. I have searched and not found this file anywhere. This also happens if I run the sample applications. Please help.

I run WinXP
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