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Crystal Space Development / General Crystal Space Discussion / Re: Making Crystal Space Easier: Tutorials, documents, wiki, demos
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on: February 02, 2006, 12:52:13 pm
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I think it makes a sence to give novice CS users precompiled pseudo-stable version of CS SDK. Look at support forum: "...problem with compiling...", "...problem with building...", etc. When documentation is Ok there is no need to have sources for most people.
You will find good artists for "beautiful level" much quicker if the task of conversion to CS is fully placed on developers. Don't induce artists to make their work in Blender. Blender is great project but habit is big power and it's absolutely useless to fight with fact that most of 3D artists like Maya, 3DSMax, ... and not Blender.
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Crystal Space Development / General Crystal Space Discussion / Re: particle independence
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on: February 01, 2006, 11:25:03 pm
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It is not problem to make particles independent. Most of them (emitter, fire, snow, explosion, spiral) use Sprite2D as particle object which can be extended to support independence. The big problem is to get effect what we want. A particle at the moment of creation must get its start speed from base object + emitting speed. But at the moment we cannot know from base object its speed. At least there no good API-way to make this. Of course we can compare previous pos & current pos and divide delta by elapsed time, but that's very rough approach.
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