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1  Crystal Space Development / General Crystal Space Discussion / Re: INSTALLING PLANESHIFT 3DS MAX EXPORTER on: October 26, 2010, 08:04:18 am
Hello,

In the first method, I suceeded in loading the PSMaxMenu5.mnu  file from the correct directory.
3DS Max returns error :

Syntax error : at name, expected MacroScript
In line : icate_Materials
2  Crystal Space Development / General Crystal Space Discussion / INSTALLING PLANESHIFT 3DS MAX EXPORTER on: October 25, 2010, 10:38:22 pm
Hello,

I tried to install the PlaneShift 3DS Max exporter.
I followed the instructions given in "CS/scripts/max/exporterguide/index.html".
1/When I Launch 3dsmax, then go to Customize->Customize User Interface, then select the "Menus" tab and click
on "Load...". I cannot select the PSMaxMenus5.mnu file because not present.

or

2/When I copied the *.mcr files to a \temp directory, then click on "Evaluate All", I get the following error messages :

-- Error occurred in anonymous codeblock; filename: C:\Program Files\Autodesk\3ds Max 2010\temp\exportCS.mcr; position: 95229; line: 2844
-- Compile error: Can't find include file:  sanityCheck.ms
--  In line:       include "sanityCheck.ms"
-- Error occurred in anonymous codeblock; filename: C:\Program Files\Autodesk\3ds Max 2010\temp\exportCS.mcr; position: 95229; line: 2844
-- Compile error: Can't find include file:  sanityCheck.ms
--  In line:       include "sanityCheck.ms"


I have 3DS MAX 2010.

Could you help please ?

Many thanks !
3  Crystal Space Development / General Crystal Space Discussion / VIEWMESH on: October 22, 2010, 04:17:49 pm
Hello everybody,

I am begining with CrystalSpace.
Can I render a .3ds file with ViewMesh application ?

If I can't, how do you convert it to render it ?

Many thanks !
4  Crystal Space Development / General Crystal Space Discussion / Re: Trouble while Compiling CrystalSpace with Visual Studio 9.0 on: October 21, 2010, 08:43:24 am
It compiled very well with 1.4 Win32Libs !

Many thanks !
5  Crystal Space Development / General Crystal Space Discussion / Re: Trouble while Compiling CrystalSpace with Visual Studio 9.0 on: October 21, 2010, 07:25:31 am
Many thanks for your reply.

I dowloaded the latest CS version, I mean 1.4.0.
I have cs-win32libs-1.9_006.

I suceeded in compiling CS but there are still errors such as :

2>d:\programmation sous windows\crystalspace\crystalspace-src-1.4.0\plugins\gui\cegui\ceguirenderer.h(307) : error C2555: 'csCEGUIRenderer::createTexture': overriding virtual function return type differs and is not covariant from 'CEGUI::Renderer::createTexture'
2>        c:\crystalspacelibs\common\include\ceguirenderer.h(169) : see declaration of 'CEGUI::Renderer::createTexture'
2>d:\programmation sous windows\crystalspace\crystalspace-src-1.4.0\plugins\gui\cegui\ceguirenderer.h(307) : error C2555: 'csCEGUIRenderer::createTexture': overriding virtual function return type differs and is not covariant from 'CEGUI::Renderer::createTexture'
2>        c:\crystalspacelibs\common\include\ceguirenderer.h(145) : see declaration of 'CEGUI::Renderer::createTexture'
2>d:\programmation sous windows\crystalspace\crystalspace-src-1.4.0\plugins\gui\cegui\ceguitexture.cpp(30) : error C2664: 'CEGUI::Texture::Texture(const CEGUI::Texture &)' : cannot convert parameter 1 from 'CEGUI::Renderer *' to 'const CEGUI::Texture &'

Does it confirm mismatching between versions ?
6  Crystal Space Development / General Crystal Space Discussion / Trouble while Compiling CrystalSpace with Visual Studio 9.0 on: October 20, 2010, 09:13:16 pm
Hello Folks !

I downloaded CrystalSpace.
I ran cs-win32libs-1.9_006.exe.
I chose to put the Win32 libraries within c:\CrystalSpaceLibs.
I loaded wkstypical.sln within Visual Studio 9.0.
I didn't forget to specify the Library files (Options) : c:\CrystalSpaceLibs\common\lib.

I built the solution.

Visual Studio tells me zlib.lib is missing ...

I do not understand why because this library is located within c:\CristalSpaceLibs\common\lib.

Could you help please ?


Many thanks !
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