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1  Crystal Space Development / General Crystal Space Discussion / Re: Is CS dying?Why I can't see anybody here? on: May 01, 2014, 05:36:53 am
There is always a first time smiley

But anyway, you can ask questions here.
2  Crystal Space Development / General Crystal Space Discussion / Re: Is CS dying?Why I can't see anybody here? on: May 01, 2014, 04:26:53 am
As Title...

CS isn't dying, it is just that these forums aren't used as much. We're active on IRC and also on the develop mailing list. We also just got into GSoC (google summer of code) again so that's also a good thing.
3  Crystal Space Projects / Project Discussion / Re: Abyssal Entertainment is creating a horror/fantasy MMORPG! on: February 27, 2014, 10:47:32 am
I'd be interested, if nothing else, then as a learning experience. I'm a great 3D modeler, and have experience working with Blender a bit, tho am still fairly new. Tho, I'm certain with my experience as a builder in SecondLife, I'd prove helpful if nothing else...

...Feel free to contact me if interested wink

How is the status of this? I'm certainly interested in this project to see how it evolves.
4  Crystal Space Development / Support / Re: Best Example of Clean, Basic, 3D Coding...? on: November 25, 2012, 07:26:17 am
Any of the apps in apps/tutorial are probably good.

Greetings,
5  Crystal Space Development / Support / Re: Absolute Beginner trying everything - nothing works on: October 25, 2012, 07:46:07 am
I suspect it is the bootcamp thing. But anyway, you might try to update your graphics drivers. Sometimes that could help.

Otherwise I really have no clue.

Greetings,
6  Crystal Space Development / Support / Re: Absolute Beginner trying everything - nothing works on: October 17, 2012, 01:19:25 pm
Hmm, strange. You do have a bit of a weird setup though. i.e. XP on MacOS/X? I doubt that anyone tried to
get CS work on that kind of setup. Also your video card is less then ideal for CS. Prefered cards are nvidia and ATI/AMD.

That said, it shouldn't crash but at the moment I have no clue what could be wrong. You could perhaps try to
configure CS in debug mode and run walktest in the gdb debugger. But if you don't have experience with that it may
be a bit hard to do.

So no really good suggestions atm. I suspect your relatively weird setup is the cause of the problem.

Greetings,
7  Crystal Space Development / Support / Re: Absolute Beginner trying everything - nothing works on: October 15, 2012, 01:53:46 pm
First thing you should do is to get comfortable with how to run commands via the shell. To run walktest from the place where you build CS you should use something like ./walktest (i.e. the '.' and the '/' are important). If that doesn't work I'd like to see the complete output of your build.

Greetings,
8  Crystal Space Development / Support / Re: Problem at compiling, on: September 07, 2012, 08:45:52 am
Ah ODE, I recommend not using the ODE plugin anymore. Bullet is much better supported by us. I think the problem is caused by you having the wrong version of ODE on your system but as I said, use bullet instead.

Greetings,
9  Crystal Space Development / Support / Re: Problem at compiling, on: September 07, 2012, 08:01:53 am
Hi everyone,
I used to work with other libraries but now i want to try crystal space and as far as i've seen, its one of the best engines that i can trust,
anyway, i'm using an x86_64 Kubuntu, i'm getting this error below while compiling,

Code:
    g++ -c -o ./out/linux/optimize/plugins/physics/odedynam/odedynam.o -I/home/sinan/Proje/CS/. -I./include -I/home/sinan/Proje/CS/./include -pipe -Wall -Wno-unknown-pragmas -fvisibility=hidden -mtune=generic -mfpmath=sse -I/usr/local/include -DNVALGRIND -fno-exceptions -fvisibility-inlines-hidden -DNVALGRIND -ffunction-sections -fdata-sections -O3 -fomit-frame-pointer -ffast-math -g2 -fPIC -DdSINGLE -I/usr/local/include  /home/sinan/Proje/CS/plugins/physics/odedynam/odedynam.cpp

/home/sinan/Proje/CS/plugins/physics/odedynam/odedynam.cpp: In member function ‘virtual void CS::Plugin::odedynam::csODEDynamicSystem::Step(float)’:
/home/sinan/Proje/CS/plugins/physics/odedynam/odedynam.cpp:814:49: error: ‘dWorldStepFast1’ was not declared in this scope
...skipped odedynam.so for lack of <plugins!physics!odedynam!>odedynam.o...
make: *** [all] Error 1

do you have any ideas, i can just edit the source of odedynam.cpp but thats not the way i think and i dont want to mess with the code.


What version of CS and bullet?

Greetings,
10  Associate Projects / Ares Project / Re: Camera views on: September 03, 2012, 07:01:51 am
Testing is always nice. I'm trying to get AresEd as bugfree and friendly as I can so anything to help with that goals would
be very helpful indeed.

Greetings,
11  Associate Projects / Ares Project / Re: Camera views on: September 02, 2012, 06:22:08 pm
No, Ares is not limited to FPS at all. Currently the default mode is FPS and I haven't done much effort yet on getting Third person to work correctly but in principle it does work.

Greetings,
12  Crystal Space Development / Support / Re: Cannot install a usable crystalspace library anywhere on: August 31, 2012, 07:04:00 am
Hmm, VMWare OpenGL driver... I guess nobody has tried that before. I can't give you a lot of help on that one as I have no idea on the status of that working but you should know that CS is rather sensitive to a good working OpenGL implementation so perhaps this is the problem. You can't run CS natively on the OS itself?

Greetings,
13  Crystal Space Development / Support / Re: Cannot install a usable crystalspace library anywhere on: August 30, 2012, 06:50:23 pm
Can you tell me your exact 3D hardware specs? Do you have a recent OpenGL driver? Can you give me the output of -verbose=-scf?

Thanks
14  Crystal Space Development / Support / Re: blender 2.6x export script on: August 30, 2012, 02:06:32 pm
What 3D card do you have? What kind of issues exactly? Can you post the output of walktest -verbose=-scf?

Thanks
15  Crystal Space Development / Support / Re: blender 2.6x export script on: August 30, 2012, 01:20:45 pm
I am currently having problem using animation exported by blender 2.6x cs script in my application written in cs 1.41
I don't know if am making a mistake or is the export script only for cs 2.0
I really need help here as am planing to use an animated model done in blender2.63 in my work.

There have been lots of changes between CS 1.4 and CS 2.0. It is very likely that this will be your problem.
I recommend you upgrade to 2.0

Greetings,
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