Show Posts
|
|
Pages: [1] 2 3 ... 114
|
|
3
|
Crystal Space Development / Support / Re: Absolute Beginner trying everything - nothing works
|
on: October 17, 2012, 01:19:25 pm
|
|
Hmm, strange. You do have a bit of a weird setup though. i.e. XP on MacOS/X? I doubt that anyone tried to get CS work on that kind of setup. Also your video card is less then ideal for CS. Prefered cards are nvidia and ATI/AMD.
That said, it shouldn't crash but at the moment I have no clue what could be wrong. You could perhaps try to configure CS in debug mode and run walktest in the gdb debugger. But if you don't have experience with that it may be a bit hard to do.
So no really good suggestions atm. I suspect your relatively weird setup is the cause of the problem.
Greetings,
|
|
|
|
|
5
|
Crystal Space Development / Support / Re: Problem at compiling,
|
on: September 07, 2012, 08:45:52 am
|
|
Ah ODE, I recommend not using the ODE plugin anymore. Bullet is much better supported by us. I think the problem is caused by you having the wrong version of ODE on your system but as I said, use bullet instead.
Greetings,
|
|
|
|
|
6
|
Crystal Space Development / Support / Re: Problem at compiling,
|
on: September 07, 2012, 08:01:53 am
|
Hi everyone, I used to work with other libraries but now i want to try crystal space and as far as i've seen, its one of the best engines that i can trust, anyway, i'm using an x86_64 Kubuntu, i'm getting this error below while compiling, g++ -c -o ./out/linux/optimize/plugins/physics/odedynam/odedynam.o -I/home/sinan/Proje/CS/. -I./include -I/home/sinan/Proje/CS/./include -pipe -Wall -Wno-unknown-pragmas -fvisibility=hidden -mtune=generic -mfpmath=sse -I/usr/local/include -DNVALGRIND -fno-exceptions -fvisibility-inlines-hidden -DNVALGRIND -ffunction-sections -fdata-sections -O3 -fomit-frame-pointer -ffast-math -g2 -fPIC -DdSINGLE -I/usr/local/include /home/sinan/Proje/CS/plugins/physics/odedynam/odedynam.cpp
/home/sinan/Proje/CS/plugins/physics/odedynam/odedynam.cpp: In member function ‘virtual void CS::Plugin::odedynam::csODEDynamicSystem::Step(float)’: /home/sinan/Proje/CS/plugins/physics/odedynam/odedynam.cpp:814:49: error: ‘dWorldStepFast1’ was not declared in this scope ...skipped odedynam.so for lack of <plugins!physics!odedynam!>odedynam.o... make: *** [all] Error 1
do you have any ideas, i can just edit the source of odedynam.cpp but thats not the way i think and i dont want to mess with the code. What version of CS and bullet? Greetings,
|
|
|
|
|
7
|
Associate Projects / Ares Project / Re: Camera views
|
on: September 03, 2012, 07:01:51 am
|
|
Testing is always nice. I'm trying to get AresEd as bugfree and friendly as I can so anything to help with that goals would be very helpful indeed.
Greetings,
|
|
|
|
|
8
|
Associate Projects / Ares Project / Re: Camera views
|
on: September 02, 2012, 06:22:08 pm
|
|
No, Ares is not limited to FPS at all. Currently the default mode is FPS and I haven't done much effort yet on getting Third person to work correctly but in principle it does work.
Greetings,
|
|
|
|
|
9
|
Crystal Space Development / Support / Re: Cannot install a usable crystalspace library anywhere
|
on: August 31, 2012, 07:04:00 am
|
|
Hmm, VMWare OpenGL driver... I guess nobody has tried that before. I can't give you a lot of help on that one as I have no idea on the status of that working but you should know that CS is rather sensitive to a good working OpenGL implementation so perhaps this is the problem. You can't run CS natively on the OS itself?
Greetings,
|
|
|
|
|
12
|
Crystal Space Development / Support / Re: blender 2.6x export script
|
on: August 30, 2012, 01:20:45 pm
|
I am currently having problem using animation exported by blender 2.6x cs script in my application written in cs 1.41 I don't know if am making a mistake or is the export script only for cs 2.0 I really need help here as am planing to use an animated model done in blender2.63 in my work.
There have been lots of changes between CS 1.4 and CS 2.0. It is very likely that this will be your problem. I recommend you upgrade to 2.0 Greetings,
|
|
|
|
|
13
|
Crystal Space Development / Support / Re: Cannot install a usable crystalspace library anywhere
|
on: August 30, 2012, 07:03:06 am
|
I have so far tried this on Fedora 16, Fedora 17, CentOS 6.2, and Cygwin under Windows 7 home premium. Cygwin: won't even build. Claims it needs wfopen() which is a MSFC class which Cygwin doesn't provide. end of line - crystalspace's docs say cygwin is supported, but this seems particularly non-supported to me  All of the Linuxes: builds great. Runs and displays a white screen sometimes with some 3D artifacts, otherwise just white. Yes I'm running linux under VMWare, but VMWare is supposedly passing through the 3D acceleration, and other 3D apps in the same VM work fine (ie, vegastrike). I get similar results using 2.0 or the latest release from SVN, except that 2.0-stable won't compile under fedora 17. I'm kind of stuck here - I've been a programmer since 1981 so I feel kind of dumb not being able to get this to work right, but I keep running into roadblock after roadblock just getting the basic stuff up and running, and after following the docs to the letter. Please advise  I recommend you use MSYS/Mingw instead of cygwin. It works for sure (I'm using it). Greetings,
|
|
|
|
|
|