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1666  Associate Projects / CrystalBlend Discussion / Re: Independent alpha on: July 03, 2005, 06:35:55 am
One of the downside of Blender game engine is the fact that you can't use a independent alpha map, it has to be in a 32 bit format that support RGBA, I'm hoping that independent alpha mapping will be worked in.

At this moment Crystal Space also doesn't support that. Not sure how easy it is to add that.

Greetings,
1667  Crystal Space Development / General Crystal Space Discussion / Re: FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: July 03, 2005, 05:57:00 am
Seems something went wrong when you got Crystal Core from CVS. Exactly how did you do that?

Greetings,
1668  Crystal Space Development / Support / Re: Compiled, works. on: July 02, 2005, 06:36:58 pm
Quote from: InternetNightmare
OK. I got CVS version to compile, some of teh parts, but I still get some errors:

That's when  compiling walktest.


Yes, this is now fixed but it may take a few hours until the fix goes to anonymous cvs (I guess maximum 2-3 hours now).

Greetings,
1669  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: July 02, 2005, 01:16:48 pm
Quote from: Tony
Oh brother, got the zip from the link I show you, the quick guild for building crystal core, then I went to the sourceforge download, to download the config file and all that.

Then I move the crystalcore folder to the CS home directory (never mention that) I export CEL and CRYSTAL including the path, went to the crystalcore directory, compile it and then try to run jam


Moving the crystalcore folder is not needed and better is to not do that.

I asked for exact instructions. That means I want to see all commands EXACTLY like you typed them and ALL output you got.

Greetings,
1670  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: July 02, 2005, 09:42:38 am
Quote from: Tony
I almost did, anyways I download the configure files and all, ran configure, seem to be fine, but when I ran Jam I get this

Tony@TONY-763C465C03 /c/cs/cs/crystalcore
$ Jam
../src/Jamfile: No such file or directory
...found 10 target(s)...

What now ?


Can you describe exactly to me what you did? i.e. how did you get the Crystal Core source? What steps did you do after that?

Greetings,
1671  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: July 02, 2005, 07:56:01 am
Quote from: Tony
You mean the CVS on the sourceforge network ? Great, now you tell me  rolleyes I'll download the files, but they have to be download 1 by 1 you know.


Huh Why is that? Just use a CVS client like wincvs or anything. You don't have to download them one-by-one. I hope you didn't download Crystal Space or CEL one-by-one?

Greetings,
1672  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: July 02, 2005, 06:05:33 am
Quote from: Tony
You ain't making any sense, the instructions here http://www.crystalspace3d.com/tikiwiki/tiki-index.php?page=Crystal+Core+Running
gives the link to download the needed files, but no where does it mention anything about a configure file or files that will compile the program. Unless I'm missing something, without the configure file for crystalcore, I'm screwed.


If you download Crystal Core from CVS then the file 'configure' is included with that. So you have that file unless something was wrong when doing the cvs checkout. It seems you only downloaded the data files for Crystal Core but you forgot to check out the source. See this entry on the url you mention:

Quote
Finally you must get Crystal Core itself. Crystal Core is located in the same repository as Crystal Space. Just check out the 'crystalcore' module.


Greetings,
1673  Crystal Space Development / Support / Re: OK on: July 01, 2005, 08:36:10 pm
Quote from: InternetNightmare
OK. I got it to compile, but now it crashes, tried both new and old renderers...


Can you give more information. What exactly are you running? I mean which application? What messages do you see on screen? Please describe the problem a bit more exactly.

Greetings,
1674  Crystal Space Development / Game Content Creation / falling through mesh on: July 01, 2005, 08:02:31 pm
Quote from: Anonymous
yeah I know. but I figured there are alot of blender people here and was hoping someone would have an idea.


Perhaps you may find better answers at http://www.gameblender.org. They also have forums there.

Greetings,
1675  Crystal Space Development / Support / Re: Oh... on: July 01, 2005, 08:01:40 pm
Quote from: InternetNightmare
Oh... And I was downloading libs all day Smiley
Thanks Wink Didn't read the manual, my fault. I'm very sorry...

P.S. Didn't help anyway... :/ What lib do I need to add for those externals?


Hmm... What package did you download and install? Did you tell it where to find Crystal Space. There is nothing you need to add if the cs winlibs package is correctly installed.

Greetings,
1676  Crystal Space Development / Support / Re: Problems compiling with MSVC7 on: July 01, 2005, 01:18:50 pm
Quote from: InternetNightmare
I get this when I try to compile plgvfs (CS98_004) with MSVC7:

Quote
plgvfs error LNK2019: unresolved external symbol _crc32 referenced in function "public: bool __thiscall csArchive::ArchiveEntry::WriteFile(struct _iobuf *)" (?WriteFile@ArchiveEntry@csArchive@@QAE_NPAU_iobuf@@@Z)
plgvfs error LNK2019: unresolved external symbol _deflate referenced in function "public: bool __thiscall csArchive::ArchiveEntry::WriteFile(struct _iobuf *)" (?WriteFile@ArchiveEntry@csArchive@@QAE_NPAU_iobuf@@@Z)
plgvfs error LNK2019: unresolved external symbol _deflateEnd referenced in function "public: bool __thiscall csArchive::ArchiveEntry::WriteFile(struct _iobuf *)" (?WriteFile@ArchiveEntry@csArchive@@QAE_NPAU_iobuf@@@Z)
plgvfs error LNK2019: unresolved external symbol _deflateInit_ referenced in function "public: bool __thiscall csArchive::ArchiveEntry::WriteFile(struct _iobuf *)" (?WriteFile@ArchiveEntry@csArchive@@QAE_NPAU_iobuf@@@Z)
plgvfs error LNK2019: unresolved external symbol _inflate referenced in function "private: char * __thiscall csArchive::ReadEntry(struct _iobuf *,class csArchive::ArchiveEntry *)" (?ReadEntry@csArchive@@AAEPADPAU_iobuf@@PAVArchiveEntry@1@@Z)
plgvfs error LNK2019: unresolved external symbol _inflateEnd referenced in function "private: char * __thiscall csArchive::ReadEntry(struct _iobuf *,class csArchive::ArchiveEntry *)" (?ReadEntry@csArchive@@AAEPADPAU_iobuf@@PAVArchiveEntry@1@@Z)
plgvfs error LNK2019: unresolved external symbol _inflateInit2_ referenced in function "private: char * __thiscall csArchive::ReadEntry(struct _iobuf *,class csArchive::ArchiveEntry *)" (?ReadEntry@csArchive@@AAEPADPAU_iobuf@@PAVArchiveEntry@1@@Z)


Any ideas?


Did you download and install the cs_winlibs package as instructed in the manual?

Greetings,
1677  Crystal Space Development / General Crystal Space Discussion / Is it legal? on: July 01, 2005, 10:50:53 am
Quote from: Beasty
I'm really sorry about the above posts. I was using a different computer. It kept on logging out of my forum account whenever I tried to post a reply. Anyway how can I convert blend files to cyberspace 3D maps? Crystal blend doesn't seem to have released any projects.


You use blend2cs or blender2crystal. See http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=Creating+art+for+Crystal+Space.

Don't confuse the CrystalBlend project with this! CrystalBlend will NOT convert maps to Crystal Space. That's what blend2cs and blender2crystal do.

Greetings,
1678  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: July 01, 2005, 10:49:49 am
Quote from: Tony
I can't run Crystal Core because I never found the configure file for it, show me the link to download, probaly jam too.


Huh configure is included with Crystal Core. 'jam' you should already have since you build Crystal Space and CEL.

Greetings,
1679  Crystal Space Development / General Crystal Space Discussion / FED UP WITH TRYING TO COMPILE CRYSTAL CORE !!!!!!!! on: July 01, 2005, 07:04:37 am
Quote from: Tony
Tony@TONY-763C465C03 ~
$ echo $CEL    


Tony@TONY-763C465C03 ~
$ export CRYSTAL=/c/CS/CS

Tony@TONY-763C465C03 ~
$ export CEL=/c/CS/CS/CEL

Tony@TONY-763C465C03 ~
$ echo $CEL
/c/CS/CS/CEL

Tony@TONY-763C465C03 ~
$ export CRYSTAL=/c/CS/CS

Tony@TONY-763C465C03 ~
$ echo $CRYSTAL
/c/CS/CS

Tony@TONY-763C465C03 ~
$

celtst works Cheesy Now how I get Crystal Core to work ? Note it's in /c/cc directory.


Crystal Core should now work. What happens if you try to run it?

Greetings,
1680  Crystal Space Development / Support / viewmesh crash with a Cal3d model on: July 01, 2005, 04:49:33 am
Possibly switching to CVS version of CS might help you. Lots of things have been fixed in Crystal Space and possibly this as well.

Greetings,
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