Crystal Space
Welcome, Guest. Please login or register.
April 20, 2014, 08:26:20 pm

Login with username, password and session length
Search:     Advanced search
8990 Posts in 2037 Topics by 7598 Members
Latest Member: Tarafigueroa
* Home Help Search Login Register
  Show Posts
Pages: 1 2 3 [4] 5 6 ... 114
46  Crystal Space Development / Support / Re: how do you know what dlls the compiled crystal space game needs? on: February 15, 2010, 12:19:57 pm
hi am using crystal space on windows but the executables behave erratically especially when i try to compile and run at the same time. (the game fails to load some plugins then encounters then is closed by the operating system). The only way to stop this is to copy the executable to the folder where i compiled crystal space. Is there a way around this, for example how do i know what dlls i need to give this game to a non developer on another machine?( i cant imagine asking him to compile crystal space first, he  doesnt know much about compiling)

This is hard to answer in general. A person who is more experienced with Crystal Space knows based on what plugin he needs. The easiest solution is to just include all dlls.

Greetings,
47  Crystal Space Projects / Project Discussion / Re: An Application for Devoloping on: February 12, 2010, 08:48:44 am
Welcome. Feel free to ask questions here if you have any. Also you can chat with us on IRC in the #CrystalSpace channel at Freenode.net

Greetings,
48  Crystal Space Development / Support / Re: java scripting plugin on: February 10, 2010, 12:42:32 pm
What happens if you run 'jam csjava'? Do you get any errors? That should compile the scripting plugin needed for this to work.

Greetings,
49  Crystal Space Development / Support / Re: [Gentoo][Installation] glshader_cg on: January 19, 2010, 01:50:14 pm
After installing the cgtoolkit you must configure and build CS again so that it knows the new module is there.

Greetings,
50  Associate Projects / Crystal Core Discussion / Re: Where are the information? on: January 12, 2010, 08:36:41 pm
What information do you want? You should be able to find everything you need on that site. There are tutorials there and documentation. So what do you need in particular?

Greetings,
51  Crystal Space Development / Support / Re: How to load .bsp map in Crystal Space on: December 23, 2009, 01:15:59 pm
Crystal Space doesn't use BSP's for rendering so bsp maps are not compatible. The best way to make maps for Crystal Space is with Blender. Blender is supported very well through the popular blender2crystal utility.

Greetings,
52  Crystal Space Development / Support / Re: problem running python tutorial with crystalspace 1.4 on: December 11, 2009, 10:43:44 am
Hmm.. It works fine for me. Make sure you have no extra version of CS that is installed on your system that may be confusing things. Also perhaps try to install swig, configure CS again and maybe do 'jam bindings' after building.

Greetings,
53  Crystal Space Development / Support / Re: Compiling just got weirder on: November 28, 2009, 06:41:33 pm
I don't know how to do this with Code::Blocks. As to the linking flags you can get those from the cs-config utility that is compiled with CS.  Try to run ./cs-config -help to get help.

About the running error. That's normal. CS needs to know where it can load its shared libraries. To solve that you have to expand the LD_LIBRARY_PATH environment variable with the path where libcrystalspace-1.4.so is located.

Greetings,
54  Crystal Space Development / Support / Re: Compiling just got weirder on: November 23, 2009, 06:35:33 pm
Don't use 'jam install' on windows. Just use 'jam' and then run the CS stuff from within the CS dirs itself. If you need external programs that have to find CS then use the CRYSTAL environment variable.

Greetings,
55  Crystal Space Development / Support / Re: Demos of svn not working for svn head version? on: September 14, 2009, 02:06:49 pm
I build svn head version of CS with VS2008 in WinXP, neally all demos (except appceguitest ) turned out to be only a black window.
Seems that only 2D drawing is working, as appceguitest and partical system in some scene are shown. The buffer is not cleared and the screen are massed up with lots of particle and windows.

My graphic card: Quadro 135M

Do you have recent OpenGL drivers from www.nvidia.com?

Greetings,
56  Crystal Space Development / General Crystal Space Discussion / Re: LoadImageW' : is not a member of 'iLoader' error on: August 19, 2009, 07:48:30 pm
You are probably including a windows.h or windows specific file. Don't
do that. This file makes defines that conflict with the CS stuff.

Greetings,
57  Crystal Space Development / Support / Re: searched far and wide but still can't compile on: May 30, 2009, 06:40:29 pm
can any of you who have got Crystal Space working on there computers tell me the steps you tuck to do it please

The steps are described in the manual. Did you check that? If you have specific problems with understanding parts of that manual you can always ask here but normally it is all there.

Greetings,
58  Crystal Space Development / Support / Re: Genmesh texture mapping on: May 19, 2009, 07:54:25 pm
You cannot easily do what you want using the DensityTextureMapper. You'll have to use a TableTextureMapper instead. That way you have full control over the texel coordinates at the four corners of your quad.

Greetings,
59  Associate Projects / CEL Discussion / Re: Where are the changes of 1.9? on: May 09, 2009, 08:10:24 am
Hi all!

I'm using cel 1.9 and I can't find a method to obtain the name of the entity trough the entity behaviour.
Where is the GetEntity function of iCelBehaviour? Can I do it by other way?

Thanks.

There is no GetEntity() since it is normally not needed. Can you tell me exactly what kind of behaviours you are using?

Greetings,
60  Crystal Space Development / Support / Re: does crystal space support... on: May 06, 2009, 08:46:27 am
reflections?

specifically, i'd like my avatar to be able to see itself, in a mirror. are reflections implemented in this engine?

Yes, the easiest way is to use a mirror portal. This is a portal that points back to the same sector and mirrors space. There are examples of that effect in the flarge level (walktest flarge).

Greetings,
Pages: 1 2 3 [4] 5 6 ... 114
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 2.38 seconds with 17 queries.