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52
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Crystal Space Development / Support / Re: Compiling just got weirder
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on: November 28, 2009, 06:41:33 pm
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I don't know how to do this with Code::Blocks. As to the linking flags you can get those from the cs-config utility that is compiled with CS. Try to run ./cs-config -help to get help.
About the running error. That's normal. CS needs to know where it can load its shared libraries. To solve that you have to expand the LD_LIBRARY_PATH environment variable with the path where libcrystalspace-1.4.so is located.
Greetings,
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53
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Crystal Space Development / Support / Re: Compiling just got weirder
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on: November 23, 2009, 06:35:33 pm
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Don't use 'jam install' on windows. Just use 'jam' and then run the CS stuff from within the CS dirs itself. If you need external programs that have to find CS then use the CRYSTAL environment variable.
Greetings,
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54
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Crystal Space Development / Support / Re: Demos of svn not working for svn head version?
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on: September 14, 2009, 02:06:49 pm
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I build svn head version of CS with VS2008 in WinXP, neally all demos (except appceguitest ) turned out to be only a black window. Seems that only 2D drawing is working, as appceguitest and partical system in some scene are shown. The buffer is not cleared and the screen are massed up with lots of particle and windows.
My graphic card: Quadro 135M
Do you have recent OpenGL drivers from www.nvidia.com?Greetings,
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56
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Crystal Space Development / Support / Re: searched far and wide but still can't compile
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on: May 30, 2009, 06:40:29 pm
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can any of you who have got Crystal Space working on there computers tell me the steps you tuck to do it please
The steps are described in the manual. Did you check that? If you have specific problems with understanding parts of that manual you can always ask here but normally it is all there. Greetings,
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57
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Crystal Space Development / Support / Re: Genmesh texture mapping
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on: May 19, 2009, 07:54:25 pm
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You cannot easily do what you want using the DensityTextureMapper. You'll have to use a TableTextureMapper instead. That way you have full control over the texel coordinates at the four corners of your quad.
Greetings,
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58
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Associate Projects / CEL Discussion / Re: Where are the changes of 1.9?
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on: May 09, 2009, 08:10:24 am
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Hi all!
I'm using cel 1.9 and I can't find a method to obtain the name of the entity trough the entity behaviour. Where is the GetEntity function of iCelBehaviour? Can I do it by other way?
Thanks.
There is no GetEntity() since it is normally not needed. Can you tell me exactly what kind of behaviours you are using? Greetings,
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59
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Crystal Space Development / Support / Re: does crystal space support...
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on: May 06, 2009, 08:46:27 am
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reflections?
specifically, i'd like my avatar to be able to see itself, in a mirror. are reflections implemented in this engine?
Yes, the easiest way is to use a mirror portal. This is a portal that points back to the same sector and mirrors space. There are examples of that effect in the flarge level (walktest flarge). Greetings,
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60
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Crystal Space Development / Support / Re: Linux Executables
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on: March 12, 2009, 01:16:46 pm
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Hello, I'm new to CS, but am excited to get to working on a project that's been a brainchild of mine for some time now. I believe Crystal Space is exactly what I've been looking for to finally put my idea's to purpose. I'm having some initially issues, however. I downloaded the CELStart, thinking that's what I needed to run the demo games from the Crystal Space site. However, all I'm seeing is Executable files instead of Shell Script files for running the platform. Thus, I'm having issues running the Executable files to get CELStart running. An overall tutorial might be in order. If CELStart IS what I needed to run the demo's and begin working on my own project, then please help me get it running... Executables aren't typically what Linux uses to start a program... Many Thanks  Mystik. I guess the easiest thing for you to do would be to download the source code of CS+CEL and then compile it yourselves. Greetings,
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