Crystal Space
Welcome, Guest. Please login or register.
November 24, 2014, 09:11:41 pm

Login with username, password and session length
Search:     Advanced search
9018 Posts in 2046 Topics by 9110 Members
Latest Member: Agascichy
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 114
61  Associate Projects / CEL Discussion / Re: Where are the changes of 1.9? on: May 09, 2009, 08:10:24 am
Hi all!

I'm using cel 1.9 and I can't find a method to obtain the name of the entity trough the entity behaviour.
Where is the GetEntity function of iCelBehaviour? Can I do it by other way?

Thanks.

There is no GetEntity() since it is normally not needed. Can you tell me exactly what kind of behaviours you are using?

Greetings,
62  Crystal Space Development / Support / Re: does crystal space support... on: May 06, 2009, 08:46:27 am
reflections?

specifically, i'd like my avatar to be able to see itself, in a mirror. are reflections implemented in this engine?

Yes, the easiest way is to use a mirror portal. This is a portal that points back to the same sector and mirrors space. There are examples of that effect in the flarge level (walktest flarge).

Greetings,
63  Crystal Space Development / Support / Re: Linux Executables on: March 12, 2009, 01:16:46 pm
Hello, I'm new to CS, but am excited to get to working on a project that's been a brainchild of mine for some time now. I believe Crystal Space is exactly what I've been looking for to finally put my idea's to purpose.
I'm having some initially issues, however. I downloaded the CELStart, thinking that's what I needed to run the demo games from the Crystal Space site. However, all I'm seeing is Executable files instead of Shell Script files for running the platform. Thus, I'm having issues running the Executable files to get CELStart running. An overall tutorial might be in order. If CELStart IS what I needed to run the demo's and begin working on my own project, then please help me get it running... Executables aren't typically what Linux uses to start a program...

Many Thanks wink
Mystik.

I guess the easiest thing for you to do would be to download the source code of CS+CEL and then compile it yourselves.

Greetings,
64  Crystal Space Development / Support / Re: How2makeItWork..Sorry I am new on: March 04, 2009, 09:05:45 pm
Well to start with you will need a C++ compiler. Either Visual C++ or Mingw. Which one will you use?

Greetings,
65  Crystal Space Development / General Crystal Space Discussion / Re: State of the java support on: March 04, 2009, 02:34:28 pm
That wasn't an exact number. It is just that some parts of the CS API are rarely used by game developers so we didn't bother adding them. They generally get added as soon someone needs them smiley

Greetings,
66  Crystal Space Development / Support / Re: Is there a way? on: March 04, 2009, 09:17:37 am
We have no direct support for Cinema4D. However we do support blender and 3dsmax so if Cinema4D can export to those then it should be possible.

Greetings,
67  Crystal Space Development / General Crystal Space Discussion / Re: State of the java support on: March 04, 2009, 09:16:05 am
Hi,

I want to begin a game project with java, and cs seems to be very nice feature-wise.
Are the java bindings a seperate project or maintained by the cs team?
And what's their state, e.g. are all parts of cs covered, and are there examples also in java or only c++?

thanks

They are part of the CS project. I would say roughly 98% of the CS API is covered and there are a few examples included.

Greetings,
68  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 10:07:03 am
Quote from:  link=topic=1853.msg8221#msg8221 date=1234861564
I know, but the red area which I marked would be changed after the player is moving every frame. I need to render the changing every frame in another place.
And I can use "g3d->SetRenderTarget()" also?

Yes, doing this every frame is no problem. It will be a HUGE deal faster then doing it one pixel at a time.

Greetings,
69  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 09:55:36 am
Quote from:  link=topic=1853.msg8219#msg8219 date=1234860891
You mean that I can get the red area and change it to a texture ,then rendering?
But how to get it as a texture?

I just told you. g3d->SetRenderTarget(). That way you can render on a texture.

Greetings,
70  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 09:45:48 am
Yes, reading any information from a 3D card is slow since communication between 3D card and computer is designed so that it is only fast from the computer to the card. Not the other way around.

If you want to copy part of the screen somewhere else I think you should use other functions. Without really knowing what you want to do I guess that you can probably get a lot further by simply rendering the contents of the portal to a texture (I told you this before). And then you can render that texture anywhere you want on the screen.

Greetings,
71  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 09:07:36 am
Ok, but you didn't tell me what you are trying to do. You are only telling me the technical thing you are trying to do but not why. What is the effect you are trying to achieve?

Reading RGB values from the 3D card is very very slow. It sounds to me as if you are going about this the wrong way. But first I need to  know what it is that you want to do.

Greetings,
72  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 08:35:22 am
That's a bit harder. What exactly are you trying to do? What's the problem that you want to solve in general?

Greetings,
73  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 16, 2009, 10:13:44 am
It will copy the data to the screen.

Greetings,
74  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 16, 2009, 09:57:01 am
You can use the csPlane3.ClipPolygon() routine.

Greetings,
75  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 16, 2009, 09:41:16 am
Quote from:  link=topic=1853.msg8206#msg8206 date=1234773401
Is the result which I use " camera->Perspective()" to get have the same large to screen  , or I need to do some clip after that?


The result is not clipped. Even worse. Before giving vertices to the Perspective() function you must make sure that it is actually in front of the camera or the function will not be correct (i.e. vertex.z > 0 to test if it is in front of the camera). Note that this can be complicated. For example, a polygon might be partially in front of the camera and partially behind it. In that case you need to clip the polygon in 3D space to the Z=0 plane so that only the part of the polygon in front of the camera remains.

Greetings,
Pages: 1 ... 3 4 [5] 6 7 ... 114
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 3.609 seconds with 17 queries.