Crystal Space
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9032 Posts in 2046 Topics by 9304 Members
Latest Member: Macielc
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1  Crystal Space Development / General Crystal Space Discussion / Re: Using Crystalspace with Game Maker. on: January 27, 2006, 06:50:01 am
You can make just as good 3d games with Game Maker as you can with C++ as long as you have the right 3D engine dll
2  Crystal Space Development / Support / Re: setup help on: January 27, 2006, 06:37:38 am
Is that version 0.99?
3  Crystal Space Development / Support / Re: setup help on: January 27, 2006, 06:25:54 am
I'm using the latest version of CS.

After we find a way for me to compile this could you show me how to locate and add the scripting for porting to GM and I'll work on it myself.
4  Crystal Space Development / Support / Re: setup help on: January 27, 2006, 12:31:35 am
BTW, I'm using Visual C++ 2005 Express Edition, and I'm using the current stable version of CS.
5  Crystal Space Development / Support / Re: setup help on: January 26, 2006, 10:32:10 pm
Well after setting the directories, and trying to build it here is my Buildlog.htm

Code:
Build Log      Build started: Project: app3ds2lev, Configuration: Debug_NR|Win32
 Command Lines      Creating temporary file "c:\Documents and Settings\Owner\My Documents\Visual Studio 2005\Projects\cs98_004\CS\mk\visualc6\csdebug\temp\app3ds2lev\RSP0000AE37961056.rsp" with contents
[
/Od /I "..\..\include\csutil\win32" /I "..\.." /I "..\..\include" /D "_DEBUG" /D "_MT" /D "WIN32" /D "_CONSOLE" /D "WIN32_VOLATILE" /D "__CRYSTAL_SPACE__" /D "CS_DEBUG" /D "CS_STRICT_SMART_POINTERS" /D "CS_USE_NEW_RENDERER" /D "_VC80_UPGRADE=0x0600" /D "_MBCS" /Gm /EHsc /MDd /Fp".\csdebug\temp\app3ds2lev/app3ds2lev.pch" /Fo".\csdebug\temp\app3ds2lev/" /Fd".\csdebug\temp\app3ds2lev/" /W3 /c /ZI /TP "..\..\apps\import\3ds2lev\levelwriter.cpp"

"..\..\apps\import\3ds2lev\3ds2lev.cpp"
]
Creating command line "cl.exe @"c:\Documents and Settings\Owner\My Documents\Visual Studio 2005\Projects\cs98_004\CS\mk\visualc6\csdebug\temp\app3ds2lev\RSP0000AE37961056.rsp" /nologo /errorReport:prompt"
 Output Window      Compiling...
3ds2lev.cpp
c:\documents and settings\owner\my documents\visual studio 2005\projects\cs98_004\cs\include\csutil\win32\csosdefs.h(183) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
levelwriter.cpp
c:\documents and settings\owner\my documents\visual studio 2005\projects\cs98_004\cs\include\csutil\win32\csosdefs.h(183) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
Generating Code...
 Results      Build log was saved at "file://c:\Documents and Settings\Owner\My Documents\Visual Studio 2005\Projects\cs98_004\CS\mk\visualc6\csdebug\temp\app3ds2lev\BuildLog.htm"
app3ds2lev - 2 error(s), 0 warning(s)
 
6  Crystal Space Development / Support / Re: setup help on: January 26, 2006, 09:58:35 pm
I don't understand exactly what to download and where to install it
7  Crystal Space Development / Support / Re: setup help on: January 26, 2006, 09:54:41 pm
I don't understand any of that.
8  Crystal Space Development / Support / Re: setup help on: January 26, 2006, 09:40:52 pm
I still need to know how to compile it into the DLLs, like a step-by-step guide.
9  Crystal Space Development / Support / setup help on: January 26, 2006, 08:55:17 pm
I don't understand what exactly CS needs to complile it into a dll.
10  Crystal Space Development / General Crystal Space Discussion / Re: Using Crystalspace with Game Maker. on: January 21, 2006, 06:00:53 pm
Like I said most GM users know GM very well and don't have time, will power, and/or the drive to learn C++. being able to use a great 3D engine and not have the use the crappy engine like GMI or Xtreme 3D made by Xception, would be great and really improve the number of 3D games being made.
11  Crystal Space Development / General Crystal Space Discussion / Re: Using Crystalspace with Game Maker. on: January 21, 2006, 07:50:56 am
This link: http://forums.gamemaker.nl/index.php?showtopic=126717&view=findpost&p=1055626

Tells how to make a dll for Game Maker. That is the only info on it.
12  Crystal Space Development / General Crystal Space Discussion / Re: My comments on Crystal Space!!!!!!!!! on: January 21, 2006, 07:27:29 am
No one cares or even says that they'll start putting this in but maybe a few version before this support is ready.
No one cares to support other platforms other then whatever CS uses. By supporting other game design programs other then CS you guys get a bigger group of people using CS.
13  Crystal Space Development / General Crystal Space Discussion / Re: My comments on Crystal Space!!!!!!!!! on: January 21, 2006, 07:06:27 am
if the engine is made also for GM then I'm unable to use it.

and i was told on GMC that when you take a dll to be coded for GM you just add some coding so GM can tell the dll what to display.
14  Crystal Space Development / General Crystal Space Discussion / Re: My comments on Crystal Space!!!!!!!!! on: January 21, 2006, 07:00:32 am
You make it sound like you are the only person who makes CS.
15  Crystal Space Development / General Crystal Space Discussion / Re: My comments on Crystal Space!!!!!!!!! on: January 21, 2006, 06:55:52 am
I've been told on GMC that all you do is add some stuff so GM can send commands to the dll.
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