Crystal Space
Welcome, Guest. Please login or register.
April 24, 2014, 12:35:40 pm

Login with username, password and session length
Search:     Advanced search
8990 Posts in 2037 Topics by 7626 Members
Latest Member: Danielmarini
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Crystal Space Development / General Crystal Space Discussion / Re: CS vs Ogre3D, NebulaDevice on: February 27, 2006, 07:40:26 pm
Note that it is not CS doing that but the OpenGL system.
Yeah I knew that.

Thanks for fast answer! Wink
2  Crystal Space Development / General Crystal Space Discussion / Re: CS vs Ogre3D, NebulaDevice on: February 27, 2006, 05:15:08 pm
Also you *can* compile CS in one big exe if you want. CS has that option.
O rly? Cheesy You mean one big DLL, right? How do I do that? I don't like having hundreds of DLL/SO files as well Smiley)
BTW. Is there any way to turn on anti-aliased rendering option? I couldn't find it, and I don't think it's too hard to implement, if it isn't there already. If not, do You have this feature in your todo list?

~CatVir
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 2.107 seconds with 17 queries.