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Latest Member: Wschodni1989
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1  Crystal Space Development / Support / Re: Can't compile CS...slowly going insane... on: June 29, 2012, 11:40:35 pm
OK, thanks for all the help.  I could only get up to 18 projects to build successfully, all the rest failed.  This was using the beta (2.0) version, and trying every option available (C++ 8, 9, 10, win32, 64, yada, yada.)  Took quite a while, but that's it for me.  I'm moving on to another engine.  I may be back someday, we'll see.
2  Crystal Space Development / Support / Can't compile CS...slowly going insane... on: June 26, 2012, 01:38:46 am
Several days ago, I chose CS for a possible game engine...I've read the tutorial (several times), downloaded CS version 1.4.1 and CEL, and using MSVC 10 cannot get past the build.  (191 fail, 0 successful). 

I added INCLUDE and LIB environmental variables and moved win32libs folder to the CS folder (resolving apparently all of the header file not found errors.  My latest build attempt resulted in many of the projects now having obj files, log files, manifests and pdb files...but no dll files.

Trying to read the output file (which is overwhelmingly compicated - thx MS) leads me to believe that it is a problem within MSVC, a possible clue being in the Micrsoft.CppCommon.Targets XML code, in the PostBuildEvent, that fails when it cannot find the (nonexistant) dll that should have been created.
Example:
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error MSB3073: copy /y "C:\CS\mk\msvc9\..\..\out\release9\build\libcrystalspace\libcrystalspace.dll" ..\..\out\release9\bin\

Why the dlls are not being created is a mystery to me.

Using:
Windows Vist Home Premium, SP 2
Gateway PC Intel Core i7 CPU 950 @ 3.07 GHz 9 GB RAM 64-bit OS
MS Visual C++ 2010 Express, Version 10.0.40219.1 SP1

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