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23
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Crystal Space Development / Game Content Creation / blender2crystal kicking out plugins
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on: October 14, 2005, 05:03:12 am
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I finally got the blender2crystal tarball (w00t!), but noticed that upon installation all of my Blender plugins went away. For example, if I put the scripts/ directory in ~/.blender/, then all of my import/export/UV Python plugins are gone. Remove the ~/.blender/scripts directory, and they're back.
Anyone else experience this? It occurs with blender2crystal CVS and Blender 2.37a.
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27
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Miscellaneous / Article/Tutorial Discussion / Re: Ideas for a newbie-tutorial
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on: October 10, 2005, 04:04:33 am
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I think your idea of using CEL is a good one - probably breaking it apart into loading an empty room, camera placement, placing a sprite inside would work well for beginners. Also implementing entity placement, library loading, property management, physics and sound. A good tutorial on the behaviour system that integrates all these steps would be interesting, also.
Another interesting tutorial would be walking through how to build a complete game in XML-only, as the current CEL implementation allows. It would be nice to demo that you don't even have to do coding with the current CEL level system.
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30
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Crystal Space Development / Game Content Creation / Re: Sound Editor/Maker
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on: September 28, 2005, 05:22:01 am
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Pez dispensers work well for gun reloading. Slapping network cables against a file cabnet make for some good rifle sounds. Getting some corrugated piping against tile makes for some nice laser sounds.
It's basically a lot like building textures - get an image of something, then distort it until it feels new.
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