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9020 Posts in 2053 Topics by 8556 Members
Latest Member: Boshyeng
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16  Crystal Space Development / Game Content Creation / Re: UV mapping problem from Blender on: October 18, 2005, 10:44:50 pm
One more thing... although this probably has nothing to do with it... are all your normals outward-facing?
17  Crystal Space Development / Game Content Creation / Re: blender2crystal kicking out plugins on: October 18, 2005, 04:57:56 am
Putting scripts in /opt/blender/.blender/scripts (my main Blender installation instead of my user profile) appears to be a serviceable solution.
18  Crystal Space Development / Game Content Creation / Re: blender2crystal kicking out plugins on: October 18, 2005, 04:43:42 am
Blender bug. If I just create an empty ~/.blender/scripts directory, all the included Python plugins go splat.

Dangit.
19  Crystal Space Development / Game Content Creation / Re: blender2crystal kicking out plugins on: October 18, 2005, 04:35:47 am
The CVS tarball I obtained had this structure... two python scripts in scripts/, the remainder in bpymodules/b2cs. Not sure what else it could be... Blender doesn't seem to be sending any errors to stdout or stderr.
20  Crystal Space Development / Game Content Creation / Re: UV mapping problem from Blender on: October 18, 2005, 04:32:59 am
Another thing - did you check "Export for Soya" when exporting to cal3d? You could have your coordinates switched around...
21  Crystal Space Development / Support / Re: im new and need help on: October 18, 2005, 04:30:27 am
Don't you mean compile?

You might want to check:
Beginner's Resources:
http://community.crystalspace3d.org/forum/index.php/topic,121.0.html

Crystal Space Documentation:
http://www.crystalspace3d.org

Community Tutorials:
http://community.crystalspace3d.org
22  Crystal Space Development / Game Content Creation / Re: UV mapping problem from Blender on: October 17, 2005, 09:57:55 pm
What cal3d exporter did you use? The one that's pre-packaged with 2.35?
23  Crystal Space Development / Game Content Creation / blender2crystal kicking out plugins on: October 14, 2005, 05:03:12 am
I finally got the blender2crystal tarball (w00t!), but noticed that upon installation all of my Blender plugins went away. For example, if I put the scripts/ directory in ~/.blender/, then all of my import/export/UV Python plugins are gone. Remove the ~/.blender/scripts directory, and they're back.

Anyone else experience this? It occurs with blender2crystal CVS and Blender 2.37a.
24  Crystal Space Development / Game Content Creation / Re: blender2crystal gone? on: October 11, 2005, 10:59:15 pm
Thanks!

I had the older releases... I was just hoping to fetch the latest CVS build from this past week. I'll go back to cal3d instead for the tutorials.
25  Crystal Space Development / Game Content Creation / Re: blender2crystal gone? on: October 11, 2005, 05:25:20 am
If you have a recent CVS, I'd love to have it. I was aiming to try out their genmesh animation for the latest round of tutorials I've been writing. All else fails, I'll ditch genmesh animation from blender2cvs and use the cal3d exporter.
26  Crystal Space Development / Game Content Creation / blender2crystal gone? on: October 10, 2005, 10:42:37 pm
<broken record>
Is blender2crystal gone? I haven't been able to get a CVS tarball for several days, and it seems like delcorp.org is non-responsive.
</broken record>
27  Miscellaneous / Article/Tutorial Discussion / Re: Ideas for a newbie-tutorial on: October 10, 2005, 04:04:33 am
I think your idea of using CEL is a good one - probably breaking it apart into loading an empty room, camera placement, placing a sprite inside would work well for beginners. Also implementing entity placement, library loading, property management, physics and sound. A good tutorial on the behaviour system that integrates all these steps would be interesting, also.

Another interesting tutorial would be walking through how to build a complete game in XML-only, as the current CEL implementation allows. It would be nice to demo that you don't even have to do coding with the current CEL level system.
28  Associate Projects / CrystalBlend Discussion / Re: download CrystalBlend on: October 08, 2005, 09:27:55 pm
It can be downloaded from CVS.
29  Crystal Space Development / General Crystal Space Discussion / Re: Export map on: October 06, 2005, 10:22:02 pm
CrystalSpace can export from Radiant to CS' XML format, but can't export other formats. Radiant might, however.
30  Crystal Space Development / Game Content Creation / Re: Sound Editor/Maker on: September 28, 2005, 05:22:01 am
Pez dispensers work well for gun reloading. Slapping network cables against a file cabnet make for some good rifle sounds. Getting some corrugated piping against tile makes for some nice laser sounds.

It's basically a lot like building textures - get an image of something, then distort it until it feels new.
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