Trying to use windows only, and have the feeling when I click build that maybe I should build cs first then build cel? Is it just one big build? I get 18 errors trying to build walktest, cs, and cel all together saying it cant find csconfig.h and a search shows i don't have it on my hard drive. I have cel-src-2.0, crystalspace-src-2.0, and cs-win32libs-2.0_002. Any of you guys use straight up cs and cel with this compiler? is there a walkthrough i haven't been able to google yet?
>>update>>
I started over and this time just went into cs as per the instructions and tried to compile the workspace provived there for my version (9)
errors were much fewer!
success 223 failed 14
135>Compiling...
136>plugin_impl.cpp
135>plugin_impl.cpp
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\colliders.cpp(28) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>common.cpp
135>bugplug.cpp
136>brute.cpp
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\common.cpp(25) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>joints.cpp
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\joints.cpp(25) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>rigidbodies.cpp
136>Generating Code...
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\rigidbodies.cpp(27) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>softbodies.cpp
136>Compiling resources...
136>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
136>Copyright (C) Microsoft Corporation. All rights reserved.
136>Compiling manifest to resources...
136>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
136>Copyright (C) Microsoft Corporation. All rights reserved.
136>Linking...
136>LINK : ..\..\bruteblock.dll not found or not built by the last incremental link; performing full link
136> Creating library ..\..\out\debug9\build\plgbruteblock\Win32\plgbruteblock.lib and object ..\..\out\debug9\build\plgbruteblock\Win32\plgbruteblock.exp
135>shadow.cpp
136>Embedding manifest...
136>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
136>Copyright (C) Microsoft Corporation. All rights reserved.
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\softbodies.cpp(30) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>Generating Code...
134>Build log was saved at "file://c:\code\crystal_space\crystalspace-src-2.0\out\debug9\build\plgbullet\BuildLog.htm"
134>plgbullet - 6 error(s), 0 warning(s)
136>Performing Post-Build Event...
136> 1 file(s) copied.
136>Build log was saved at "file://c:\code\crystal_space\crystalspace-src-2.0\out\debug9\build\plgbruteblock\BuildLog.htm"
136>plgbruteblock - 0 error(s), 0 warning(s)
I'm not sure what to think of this...maybe there are multiple implementations of things and some can fail and that's ok??





