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9011 Posts in 2044 Topics by 8880 Members
Latest Member: Wepelczyn
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1  Crystal Space Projects / WIP Projects / VFS Open/Save Dialog on: September 01, 2005, 06:36:41 am
Hi!
There's VFS Open/Save Dialog in CStudio (cstudio.sf.net) you might be interested in. It's not perfect but it works quite well. Seems I really have to get back working on cstudio Wink nice work you've got there! phil
2  Miscellaneous / Article/Tutorial Discussion / still valid? on: March 28, 2005, 11:29:01 am
is this linker error still there ?
3  Crystal Space Projects / WIP Projects / Game IDea on: March 28, 2005, 11:23:47 am
You should probably think about what kind of game you want to create first, then only learn what you need for that game.. makes it far more interesting, imho.
Be sure to have a good grip on C++ first tough!

good luck,
phil
4  Crystal Space Project Development / Development Discussion / UDP reliability on: March 27, 2005, 10:24:55 pm
Well, i guess the big issue about UDP is that you can't guarantee that it's going to get there (does anybody know how many packages typically arrive on a free good adsl connection ?)

We could introduce a Message-based system where Messages can be either sent across reliable (TCP) or unreliable connection. Of course we would have to impose some limits when sending it unreliable (size of message) or introduce a flag in the message header that would tell it that next message contains data from the previous message etc.

I wouldn't go and try to reinvent TCP based on UDP, but just make sure that both can be transparently used. Something where you can deploy your messages and check to pick them up each frame or so. This would also have to include some multi-threading when waiting for messages (I'm not to familiar with asynchronous sockets, and guess they're not supported on non-win32 plattforms)..

Just my 2 cents!

Phil
5  Crystal Space Project Development / Development Discussion / CStudio .... on: March 27, 2005, 10:16:11 pm
... uses wxWindows extensivly and it the canvas seems to be a bit broken atm. (at least about 2 weeks ago, dunno current status)...
Have to get back on the CStudio dev train Wink

greets,
Phil
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