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Crystal Space Development / Support / Re: Compileing
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on: June 05, 2006, 08:46:58 pm
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when I type ./configure it says "Configure: no such file or directory" when I reverse the slash it says command not found (Thanks allot for helping me through this I must be reading off the wrong compiling page but this looks like the last step, thanks  )
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Crystal Space Development / Support / Re: Compileing
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on: June 04, 2006, 11:47:55 pm
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Ok, I have no backround in compiling so I just need it layed out straight, I got through some main compiling at the beginning now I'm trying to make a exe I went cd /c/CS ./configure ./scripts/jamtemplate/createproject.sh it made a folder called hi I went there and when I did cd /c/CS/hi Jamfile.in it did this  It's a little longer than a page but this is the end of what it gave me (there are only a few lines before this)
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Crystal Space Development / Support / Re: Compileing
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on: June 02, 2006, 09:46:22 pm
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ok because I was looking in the title named Creating an External Crystal Space Application because my find (ctrl + F) didn?t see a "How to make your own project"
(it still did explain the directory though)
I got to the end of the page and it says that the jamtemplate.sh takes advantage of the jam command so after I ran it and saw it only made a few files (c++ and others in a new folder I attempted to run the file named jamfile, it said it wasn't correct, and the jam command would not compile it either. (I was in the test game subdirectory of CS)
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Crystal Space Development / Support / Re: Compileing
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on: June 02, 2006, 04:28:03 pm
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Ok I typed cd/c/CS then scripts/jamtemplate.sh and it said the file did not exsist. So I tried createproject.sh and that doesn't exist, so I tried /scripts/createproject.sh and it doesn't exist either.
(If I can get to building a small game and complete a small game I will Build an entire manual on how to build a small game for you, I know how to work with webapges (html) so if you can help me compile and build a small game along with the manual already created I will build an entire manual from start to finish on how to build a small game, how to compile and everything.)
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Crystal Space Development / Support / Re: Compileing
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on: May 31, 2006, 10:14:07 pm
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ok to compile to a seprate directory as a External Application First type cd /c/CS then type scripts/jamtemplate.sh (where can I tell it where to place the compiled program?)
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7
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Associate Projects / CEL Discussion / Re: Setting up cel
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on: May 31, 2006, 10:12:18 pm
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Mingw all I know about CEL is that there are no compileing directions, and I'm not sure how to interface the two so that one can take advantage of the others functions and once I do will I always render them seprately and there files will automaticly interface?
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Crystal Space Development / Support / Re: Compileing
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on: May 31, 2006, 05:32:04 pm
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Ok, I'm a little confused on the section labeled "Creating an External Crystal Space Application" section " 4.21.1" it says I can use the Jam or I can use a build system, well I've used jam and typing Jam seems easier than configuring something... So I decided to use Jam build. Then it talks about how I need to set the Crystal environment variable... I'm guessing that?s cd C:/cs? (I'm using mingw) then it goes into talking about some jamtemplate and running a file called createproject.sh can anyone clear this up for me. I can read a manual but there are to many variables for me to keep it straight (if you have a C- environment... if you have a Visual ++... if you have jamtemplate then you get free compiling features (free features, doesn't it just compile it into a .EXE?))
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Associate Projects / CEL Discussion / Setting up cel
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on: May 31, 2006, 04:45:10 pm
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I'm wondering how to set CEL up with Crystal Space, I compiled it for the first time and I'm still looking for a way to make the compiled output to go to a different directory so that the compiled exe's and files do not get mixed with the source. So where do I put cell to integrate it, I've looked around but I haven't seen any real compiling or integrating directions, I can follow the Crystal Space manual but I just want to make sure I keep them both evenly at the same stages (I don't want to go to far ahead on one and have to catch up on the other) so I'm wondering how do I integrate CEL intro crystal space?
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Crystal Space Development / Support / Re: Compileing
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on: May 30, 2006, 10:42:19 pm
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I got it to compile and I could walk around but when I first started the demo it showed these errors (they went away within a few seconds and I walked around fine, there were a few errors when compiling but it didn't seem to effect anything.   I'm going to go through how to build a world but I had a few questions. How do I compile it into a actual .exe and files, and when so where do they appear. Along with that question I'm trying to build a first person shooter with a certain theme, does CEL have features that might help me with this??
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Crystal Space Development / Support / Re: Compileing
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on: May 26, 2006, 09:40:46 pm
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I downloaded mingw32-make-3.80.0-3.exe and there still is no gcc.exe that I can see, or it can see. The links you posted lead to a blank page for me so I went to there site and clicked downlod on that file.
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Crystal Space Development / Support / Re: Compileing
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on: May 26, 2006, 06:59:37 pm
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I believe this one mingw32-make-3.80.0-3.exe
and this one MSYS-1.0.10.exe
in that order, but when I installed MSYS it asked, in command prompted, if I had Mingw and I said yes and when it asked for it I gave it C:/mingw32 (where it is installed) and it said "I could not find C:/mingw32/bin/gcc.exe you must have given a invalid path. Reverting to mingw installation. If you do have mingw installed you can manually bind them... (odd explanation about creating some file and editing it)" So I went to C:/ and found mingw33 went in /bin and didn't see the gcc.exe so its not there but why?
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