Crystal Space
Welcome, Guest. Please login or register.
July 30, 2015, 09:29:19 am

Login with username, password and session length
Search:     Advanced search
9083 Posts in 2083 Topics by 10133 Members
Latest Member: Almajmoore
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Crystal Space Development / Support / speed up the virtual clock in order to speed up an application? on: October 05, 2013, 02:10:23 pm
Is it possible to speed up play in crystalspace?  For example, i want to create an ensemble of simulations that vary incrementally. 
There won't be a user, just a script that will act as a user and my crystalspace application.  So i would like to speed up the
action / reaction as much as possible. (and still keep correct physics etc.)

I've looked at the virtual clock, but i'm not sure how to modify it to get this to work. (or if it is even possible)
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 4.236 seconds with 18 queries.