
Quote from: jorrit
Can't help with this.
Sorry, but I need to know (no wonder, I can do nothing without characters), so I'll try to ask being more specificI downloaded everything from here:
http://download.gna.org/cal3d/sources/cal3d_miniviewers_binaries-0.10.0.zip
http://download.gna.org/cal3d/sources/cal3d_exporter_binaries-0.10.0.zip
You mean that I used correct version of Cal3D (since in Cal3D itself everything looked Ok, while in celtst it wasn't)?
Or CS uses a different version? Then where can I find suitable exporters (or something similar)? Or there are restriction on number of polygons per mesh (21K polys here)? It's just a mesh with one smoothing group, and in one piece.
Quote from: jorrit
You can do something like this:
Master world file:
<world>
<library>path_to_file1</library>
<library>path_to_file2</library>
...
</world>
Is it just plainly adds lines from these files to world file?Master world file:
<world>
<library>path_to_file1</library>
<library>path_to_file2</library>
...
</world>
So if I want to have world mesh geometry to be stored in different file, what should I write instead of this:
=============================
<world>
<textures>
<?include textures.xml ?>
</textures>
<materials>
<?include materials.xml ?>
</materials>
<plugins>
<?include plugins.xml ?>
</plugins>
<start>
<sector>room</sector>
<position x="1" y="100" z="100" />
</start>
<sector name="room">
<cullerp>crystalspace.culling.dynavis</cullerp>
<meshobj name="floor">
<plugin>thing</plugin>
<params>
<?include geometry.xml ?>
</params>
<zuse />
<priority>object</priority>
</meshobj>
<light name="Light1">
<center x="100" y="100" z="100" />
<radius>250</radius>
<color red="2" green="2" blue="2" />
<dynamic />
</light>
</sector>
<settings />
</world>
=============================
In other words: how to use these libraries, how to start/end these files (I know it sounds stupid... But I have to ask...)





