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1  Crystal Space Development / Support / Re: CS Compile problems (MSVC++2005EE) on: September 08, 2006, 05:44:37 pm
Aha. I should have read all of that. And I didn't install them correctly...

HAHA! It's compiling! I'll edit this post if it gives me any errors, but thank you very, very much!

(It's not everyday you get to talk to the creator of a program that you are currently very excited about... This is like, me meeting the OpenGL development team!)
2  Crystal Space Projects / WIP Projects / Re: Skruzd (a very small one stage shooting game) on: September 07, 2006, 11:48:16 pm
Wow, nice. Ya gotta love flamethrower hands... Maybe you can give us a multiplayer version someday? >Wink
3  Crystal Space Development / Support / Re: Setting up Basic Linux OpenGL development on: September 07, 2006, 11:46:45 pm
Yes, and who knows? If you later decide to go beyond mere OpenGL rendering, you may appreciate all the rest that CS has to offer.
4  Crystal Space Projects / WIP Projects / Re: Updated - Skyscraper Project in C++/CS on: September 07, 2006, 11:43:26 pm
Holy cow, that is pretty impressive! Good job.
5  Crystal Space Projects / Project Discussion / Re: So you want to make a game? on: September 07, 2006, 11:10:56 pm
All very good articles. I agree 100% with all of them (or the random 50% I bothered to read wink.

Yes, my game will not be completed before I reach 100 years old (I have +3000 laziness points). Yes, the graphics will be awful enough to make everyone who ever contributed to CS want to kill me. Yes, the plot will be nonexistent.

And yes, as much as I hate to admit it, someone will probably stumble upon the same "revolutionary gameplay idea"(insert "!!!!!!!!!!1111" here) that I did before I get to do anything with it.

But you know what? I'll have fun doing it. I already am having fun just reading through the CS sources and documentation, thinking about how great my game will be (in that nice deluded fantasy world of mine, that is). I have a job. I attend a college and plan on getting an EET degree (more of a "real-world" skill than game programing, unfortunately). And if my ever-decreasing free time is "wasted" (as much as free time can be "wasted") on an obviously futile endeavor, so be it.

SOME MORE RANDOM THOUGHTS:

You know, I hear a lot of people who have no skills whatsoever say things like "I'm going to make an Operating System with all the features of Windows XP and the stability of Linux". Fine. But it never happens that way. First of all, youneed to learn to use a computer. You need to learn how computers work, deep down inside where they get really dark and scary. Then you need to read everything you can about OS development. And then u know what? You need to make about 100 versions of crap OS attempts before you'll even qualify to make a good OS.

It's the same with games. Don't tell me "We (notice how it's always "we" even if it's just some dude and his imaginary friends) have a great idea for a game and just need a coder and a graphics artist and a 3D modeler and a musician and a prject leader". Forget it. What you're going to do is make a game, and it's going to be called "Pong". Actually, scratch that, you're going to draw a dot on the screen. And then, you're going to animate that dot. Sorta like God doing all those things in those 6 days... Your going to take it one step at a time.

Well, I'm just ranting here, but you get the idea. The "Hitmen", a legendary group that developed demos and tools for Playstation programming, had the same aproach. They didn't go out and decide to create a grand RPG the likes of which had never been seen before They made Pac-Man clones and Ms. Pac-Man clones and Galaga clones and THEN they moved on to 3D demos. No 3D games mind you, the four of them couldn't even do that.

You egt what I'm saying? You (no mater how much of a megolomaniac), are never going to make anything great. Sure, it may be "great" in the perspective that one person made it, but never "great" in the TES4:Oblivion/Half-Life/Doom3 sense.
6  Crystal Space Development / Support / CS Compile problems (MSVC++2005EE) on: September 07, 2006, 01:52:25 pm
I am using MSVC++ 2005 Express Edition, and have installed the Platform SDK. I also installed "cs-win32libs-0.99r0_018.exe" (correctly, I believe). I am using the .sln file "C:\CS\mk\msvc8\wkstypical.sln". I am using the pseudostable 26-Jan-2006 release of CS.

That said, when I try to compile the solution I get errors such as the following:

box.cpp
c:\cs\include\csutil\win32\csosdefs.h(203) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
bsptree.cpp
c:\cs\include\csutil\win32\csosdefs.h(203) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
chainhull2d.cpp


Did I forget to install or misinstall something? Any help would be appreciated.


EDIT: LibPNG is required, correct? I can't seem to get it to compile. Does anyone have an already-compiled version of this source for MSVC++8?
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