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1  Crystal Space Development / Support / Blender 2.5 exporter? on: August 06, 2011, 02:51:17 am
I'm sure some of you guys has heard this before. But I can't get Blender 2.57b to recognize blender2crsytal on a Windows 7 Pro machine, under Python 2.7 .

I was able to compile Crystal Space though.

It seems that when I follow the general directions to install blender2crystal, I can't find which folder to copy bpymodules to. The assumption is that I have a folder named ~/.blender/scripts .  But I don't even have an equivalent, because I needed to do a user-space install of Blender.

Also, I hear there is no direct way to install Blender 2.4 scripts just to run as-is under Blender 2.5 ,  because "import Blender" is no longer supported as a Python module.

Is there a simple fix?

Dirk
2  Crystal Space Development / Support / Re: Viewmesh app can't seem to show mesh groups... on: February 25, 2010, 08:41:16 pm
(Bump)

By now I've come to suspect, that the feature simply requires a higher Blender version, to show overlay controls from within the Python script. But, this did not discourage me from creating an icon on my desktop, which does about the same thing as what I was looking for.

Because I did not find any 'vfs.cfg' files (on my system), it's quite possible that there may not yet be any with my present configuration of CS. Thus, I placed a symlink into '/usr/local/share/crystalspace-1.4/data/maps', which CS recognizes by default, for use with 'walktest'. This symlink points directly to '/tmp/world.zip', and 'walktest' has no issues with opening the symlink.

Next, I put a shell script on my desktop as follows:

Code:
#!/bin/bash

#  Hit the '8' key to disable gravity!

#  Tests Crystal Space world.zip file exported by
#  Blender using blender2crystal

cd /usr/local/share/crystalspace-1.4/data/maps
walktest -nocolldet -relight world.zip

#  Symlink must exist in that folder

And 'walktest' even creates its cache file within 'world.zip' !
Problem solved - I can just minimize Blender, and click on this KDE desktop icon.

Dirk

P.S.    I've even gotten the hang of moving vertically within 'walktest'. I can move upward with the Space bar, and downward at any time, simply by toggling the number key '8' briefly. I've also disabled collision detection, for a fly-through type effect.
3  Crystal Space Development / Support / Re: Viewmesh app can't seem to show mesh groups... on: February 24, 2010, 09:23:34 pm
Well this is reassuring to hear.

But now, given the latest version of blender2crystal (0.6), if it insists on previewing the exported model with Viewmesh at first, isn't there some way to switch the UI to show the model within its own Blender panel instead? Because on some documentation page, I've seen a more advanced user interface from it. And I don't seem to find that UI within my blender2crystal exporter.

Dirk

(Edit)    Please let me rephrase the question. Based on these installed modules, according to the screenshot...



...would I have enough prerequisites installed, for blender2crystal 0.6 to show me 'the new GUI', rather than 'the old GUI'? Is there even a new GUI?
Because at this Web site, ?a new GUI? is being displayed:

http://leapingcat.org/blender2crystal/index.php/Main_Page
4  Crystal Space Development / Support / Viewmesh app can't seem to show mesh groups... on: February 24, 2010, 04:12:38 am
One concept which exists widely in 3D modeling, is that a single model consists of more than one mesh. However, I've been experimenting with .3DS and .OBJ and .COB model files imported into Blender, which Blender displays correctly, and which originally consisted of more than one mesh. And even though I seem to be able to force blender2crystal to export them into "world.zip", I don't seem to be able to get Viewmesh to show them, 'as if within a CS level'.

So, to try to determine whether blender2crystal is at fault, or rather the simple Viewmesh CS application, I've also done some trials with just creating a cube, and then a sphere with Blender itself, and getting both to show. Surely enough, either the cube or the sphere show, but never both.

I think that it would seem a bit futile, to try to design and entire game level in this way. So I think that either one out of two solutions must exist:

1)    There should be some way to get 'blender2crystal 0.6+0.7rc8' to display the model outside of Crystal Space, that is within a Blender window, or

2)    I must be making some kind of real noob error in how I use Blender, group meshes, and/or select objects.

Could somebody please tell me what the correct solution is?

Dirk

[Edit]    There aren't any error messages.

[Edit]    I've tried just selecting two objects at once, before going into the blender2crystal plugin, but this doesn't solve the problem. And, to activate the "selection" button doesn't either.
5  Crystal Space Development / Support / Re: b2cs.delcorp.org: domain is parked on: February 22, 2010, 09:44:23 pm
Sorry to bump the thread, but I was able to install blender2crystal without going to the Web site, by digging through this Ubuntu repository for it:

http://externos.grupoikusnet.com/deb/crystalspace/

I realize that normally, it's a big no-no to use Ubuntu repository content within Debian. But I figured that in this case, since most of the code is in Python, it should not do any harm. And I followed the instructions, for how to install it to Blender, which means that it should really only affect Blender. Even so, there was/is some risk, since the instructions tell us to do a 'make install' no matter what, which could screw up my Python setup.

In any case, blender2crystal works for me now, as this screenshot shows:



I'll see later, whether the rest of Python still works for me!

Dirk
6  Crystal Space Development / Support / Re: b2cs.delcorp.org: domain is parked on: February 22, 2010, 01:55:00 am
I personally would appreciate any other source for the actual blender2crystal plugin, Because I'm somewhat limited in how far I can upgrade my Blender version, I need to download the plugin separately. I've got Blender 2.48a ,  and the plugin, if downloaded separately, would work very well...

Dirk
7  Crystal Space Development / Support / You need better X11-detection, or none. on: October 04, 2006, 07:10:33 pm
I have Kanotix 2006-01-RC4, with gcc 4.1 ,  on which I've never gotten Crystal Space to compile fully. I also have Windows XP Home, on which your Demos run fine. And I did install the required libraries, of which many were already installed on RC4.

On my Linux Box, one problem that I seem to encounter, is that Jam can't detect the presence of X11. Kanotix 2006-01 uses an Xorg-7.1 -based X-server, and my guess would be that this new one's folders are organized differently. So when your configuring system looks for X11/Intrinsic.h [or whatever it is,] forget it. My X11 is installed at /usr/X11R6... And my X11 include folder only has subdirectories, no header files directly in ...X11/

Since it would make no sense to try to build CS with no X-server at all, might it not just be a better idea to skip checking for it? Who's going to build it entirely on a command-line terminal?

Dirk
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