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8990 Posts in 2037 Topics by 7582 Members
Latest Member: Diretz5
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16  Crystal Space Development / Support / Re: Textures getting blurry on: November 21, 2007, 09:09:11 pm
Also dig in data/config/r3dopengl.cfg you can find many kewl options there.
17  Crystal Space Development / Game Content Creation / Re: smooth bumbmapping on: November 18, 2007, 09:42:49 pm
And what .html page do you recommend me to read?

Blender creates normal maps in camera space, while I need tangetial space. These normal maps from blender are useless for CS.
Thats correct. I know that work is in progress and I hope we can expect something useful soon. But atm you need Melody, ORB, etc.
18  Crystal Space Development / Game Content Creation / Re: smooth bumbmapping on: November 15, 2007, 11:12:23 pm
For example "Bumpmap with specular" download that file, open in blender and see how things are set insde.
Examples are best way to learn.
19  Crystal Space Development / Game Content Creation / Re: smooth bumbmapping on: November 14, 2007, 11:25:39 pm
Nothing special in settings. Check b2cs examples at b2cs.delcorp.org
20  Crystal Space Development / Game Content Creation / Re: smooth bumbmapping on: November 13, 2007, 12:07:47 pm
Here is tool for this and good explanation
http://developer.nvidia.com/object/melody_home.html
21  Crystal Space Development / Game Content Creation / Re: smooth bumbmapping on: November 12, 2007, 05:17:51 pm
- it's not proper color for flat normal map, find and read on CS site "Artist's best practices"
- with flat normalmap shading will be flat, nothing wrong here, to see smooth result you need "real" normalmap baked from hi-poly model
- also don't forget to enable 'diffuse' renderloop
22  Crystal Space Development / Support / Re: help with sound plugin on: November 09, 2007, 05:11:43 pm
if you use CEL then try quest sytem with trigger 'entersector'
23  Crystal Space Development / Support / Re: Problem with PcZoneManager::PointMesh() on: November 09, 2007, 05:07:18 pm
probably entities are invalid hen. check why.
and always valid your pointers using if, don't let it crash e.g.:

mypointer->GetIt ()
if (mypointer)
  SomethingElseUsing (mypointer);
else
  printf ("your pointer is ivalid");
24  Crystal Space Development / Support / Re: New to this on: November 08, 2007, 09:58:02 am
you need to choose your way - c++ or scripting, pure CS or CS+CEL, low level/high level coding, or just click and play in b2cs.
you can find many tutorials in docs/html/manual, at www.crystalspace3d.org and b2cs.delcorp.org
25  Crystal Space Development / Support / Re: Any Premade CrystalSpace3D Engines? on: November 07, 2007, 05:20:59 pm
oh come on, it was little sarcasm about artist's copyrights worries Wink
http://www.crystalspace3d.org/forum/index.php/topic,1471.msg6681.html#msg6681
But no offence BOU, we just like humour here Wink
Here is valid url http://b2cs.delcorp.org/index.php/ArtistInstall
Also today I'm working on big package contains CS, CEL, blender, python and b2cs. I'll give url soon.
Greetings
26  Crystal Space Development / Support / Re: Any Premade CrystalSpace3D Engines? on: November 07, 2007, 03:39:48 pm
Here is link to premade CS artist distribution:

http://b2cs.delDAREK Previewphp/ArtistInstall

Imagine it without the words "DAREK Preview" Smiley
27  Associate Projects / CEL Discussion / Re: celstart lip sync on: November 06, 2007, 11:53:46 am
In theory - yes. But in very manual way, nothing automated.
28  Associate Projects / CEL Discussion / Re: Please help me! (moving platforms) on: November 06, 2007, 11:51:55 am
what kind of blender animation did you use ? it should be sequence of the object, maybe you just animating mesh ?
29  Crystal Space Development / Game Content Creation / Re: blender2crystal error on: November 06, 2007, 11:48:48 am
You need to paste here blender console output, without this it's impossible to recognize what is wrong.
30  Crystal Space Projects / Project Discussion / Re: AMR-Simulator on: November 06, 2007, 11:45:42 am
Sounds cool.
For your environment you can you hundrets of free models laying in the internet thrash Smiley I think this is not a problem. Try 'blender model repository' or 'gamasutra exchange'.
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