Crystal Space
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9009 Posts in 2043 Topics by 8372 Members
Latest Member: Berger4
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1  Associate Projects / Apricot (Open Game) / Re: Oraganisation of the project and help on: October 06, 2007, 12:07:42 pm
This project will have a small team in the same place working on it, right?

There will be a chance for internet colloboration?
Small code snippets, patch submition or something a little bigger? (Please Smiley
2  Crystal Space Development / Game Content Creation / Re: b2crystal- need help on: September 05, 2007, 03:57:42 pm
You can't use Blender 2.44 with b2cs because blender now uses python 2.5.
You should be better served with 2.43.

EDIT: Never mind about that it's already updated for python 2.5, sorry Sad Have you installed everything in place?

Hope it helps
Happy Blending!
3  Associate Projects / Apricot (Open Game) / Re: role of story in the game on: June 19, 2007, 10:59:28 am
In my opinion the importance of a good story depends on the genre of game and its focus. RPG, FPS, Adventure, Horror are some examples that should not pass without a good story that involves the player.
But if it is an arcade game, well, the story may become just a simple background for the action. In that case the player must be "occupied" with the gameplay and immediatly accept whatever reason you give him.
The last option, for me, is not the optimal solution because it can cause some emptiness during the game.
So this leaves the first option. The story in an adventure game is one of the elements in the central core of the game (the other element is varied gameplay). Has I said it has to involve the player in a way that he should identify himself with one of the characters. Also it should have some branches, it doen's need to be something big that affects the whole future story but multiple paths (like you can do this or that, it's your choice and both end up in the same story line), small differences when talking with a NPC (for example if the player has done a secondary objective, or not, and the npc refers it) are small details that the player always like to see.
Those small details are important but you should also include one "big choice" in the game (for example: you choose if the girl dies or not in the end, take the example of Metal Gear Solid for PSX, not GameCube).

One last suggestion: if the game is based in the Peach Project (the movie) I advise you not to use the same story of the game directly. Because people when see the movie create their own world based on it where they more freedom in their mind, and that's the objective of the game, to explore the world, you should base the story in a parallel way. Something with the main characters but before or after (or even in between) the movie events. In my opinion you should work tightly with the story writters for the movie to create an extended world of they projected (or will project) in the movie.

This is just my opinion, and I know it's not perfect but I hope it helps.
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