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Crystal Space Projects / Project Discussion / Python C++ extension
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on: June 15, 2005, 10:01:00 pm
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Hi
Got CS and CHAI3D running now and some simple Python C++ .dll made and tested too.
Where to find the source files for Python C++ API files for CS?
Would certainly be usefull in understanding how to make Python C++ .dll from the CHAI3D source.
-- BG -- Sven-Erik Tiberg
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Crystal Space Projects / Project Discussion / Python C++ extension
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on: June 13, 2005, 06:39:18 pm
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Hi. Trying to convert som of the www.CHAI3D.org C++libs to be programmed with Python. CHAI3D uses CS as base and extend if for haptic HID. Where to find python.h and the rest of the .h files to form a Python > C API. On my X-mas list any tips on the PC\example_nt\ folder/files. -- BG -- Sven-Erik
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Crystal Space Projects / Project Discussion / Stooring VR-objects in DB?
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on: June 03, 2005, 09:15:24 am
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Hi.
We have just started using CHAI3D ( based on CS and ODE ) to make HID studies with tacktile feed back. An idea are to make a db with 3D-shapes ( in .3ds ) and properties for this shapes (position, tactile ( force + torque ) and sound ). Are there any projects working on this?
-- BG -- Sven-Erik Tiberg Lulea Univ. of Techn. Sweden
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Crystal Space Development / Support / Compiling plgsprcal3d errors on MSVS.net 2003
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on: May 19, 2005, 08:19:17 pm
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Oh I wish of all my hart that you where right but all clients has cs98_004.zip and cs-win32libs-0.98r004_001.exe installed ( and unzipped and runned ) NB: CS98 and cs-win are not in the same dir, not even on the same drive on one of the clients. My procedure First install MSVS.net 2003 with MSDN and Pre.. CD. on WinXP ( us ) with latest updates. HW Dell Dim. 370 3.4Ghz/2GB/150SATA with FX1300 Grafic Card. ( There are a lot of programs installed on all 3 mashines, consider taking a clean mashine and try on it. ) Then cs and cs-win to be compiled by MSVS w/o succes. Have edited the code to give abs path to zlib.h, it helped in some way ( se prev post ) but doesen's like this way of customizing the code to make it runing. Think I will take a clean mashine ( WinXP + F-secure + Off2003 + MSVS.net 2003 ) tomorrow and install it all, any hints on where to store cs?
Any other suggestions?
BG Sven-Erik
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Crystal Space Development / Support / Compiling plgsprcal3d errors on MSVS.net 2003
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on: May 19, 2005, 10:59:37 am
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Hi
Reinstalled on two new mashines. Both with .net 2003, DirectX SDK and Phyton One with ODE and Phantom Omni and Splodge.
By compling compleate solutions ( .sln and .dsw ) it's asking for zlib.h and zlib.lib. In general where to put missing .h and .lib files?
Eager to push on to our application based on CHAI3D.
-- Sven-Erik Tiberg --
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Crystal Space Development / Support / Compiling plgsprcal3d errors on MSVS.net 2003
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on: May 16, 2005, 08:42:36 pm
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Builded the wksnewrenderer.sln solution , all well exept for the plgsprcal3d project:
Got this error report: ---------------------------------------------------------------------------------- Build Log ------- Build started: Project: plgsprcal3d, Configuration: Debug|Win32 -------
Command Lines Creating temporary file "c:\Cs\mk\visualc7\csdebug\temp\plgsprcal3d\RSP000001.rsp" with contents [ /Od /G5 /I "..\..\include\csutil\win32" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "WIN32_VOLATILE" /D "__CRYSTAL_SPACE__" /D "CS_DEBUG" /D "CS_STRICT_SMART_POINTERS" /D "_WINDLL" /Gm /EHsc /MDd /GR /Fp".\csdebug\temp\plgsprcal3d/plgsprcal3d.pch" /Fo".\csdebug\temp\plgsprcal3d/" /Fd".\csdebug\temp\plgsprcal3d/plgsprcal3d.pdb" /FR".\csdebug\temp\plgsprcal3d/" /W3 /c /ZI /I "..\.." /I "..\..\include" \Cs\plugins\mesh\sprcal3d\object\sprcal3d.cpp ] Creating command line "cl.exe @c:\Cs\mk\visualc7\csdebug\temp\plgsprcal3d\RSP000001.rsp /nologo" Output Window Compiling... sprcal3d.cpp c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(167) : error C2512: 'CalCoreModel' : no appropriate default constructor available c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(211) : error C2039: 'destroy' : is not a member of 'CalCoreModel' c:\CS\include\cal3d\coremodel.h(26) : see declaration of 'CalCoreModel' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(222) : error C2039: 'create' : is not a member of 'CalCoreModel' c:\CS\include\cal3d\coremodel.h(26) : see declaration of 'CalCoreModel' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(255) : error C2440: 'initializing' : cannot convert from 'CalCoreSkeletonPtr' to 'CalCoreSkeleton *' No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(282) : error C2440: 'initializing' : cannot convert from 'CalCoreAnimationPtr' to 'CalCoreAnimation *' No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(323) : error C2440: 'initializing' : cannot convert from 'CalCoreMeshPtr' to 'CalCoreMesh *' No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(364) : error C2440: 'initializing' : cannot convert from 'CalCoreMeshPtr' to 'CalCoreMesh *' No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(517) : error C2039: 'create' : is not a member of 'CalCoreMaterial' c:\CS\include\cal3d\corematerial.h(20) : see declaration of 'CalCoreMaterial' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(601) : error C2065: 'CalCoreTrack' : undeclared identifier c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(601) : error C2065: 'track' : undeclared identifier c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(601) : error C2039: 'getCoreTrack' : is not a member of 'CalCoreAnimation' c:\CS\include\cal3d\coreanimation.h(24) : see declaration of 'CalCoreAnimation' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(602) : error C3861: 'track': identifier not found, even with argument-dependent lookup c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(603) : error C2227: left of '->getCoreKeyframeCount' must point to class/struct/union type is ''unknown-type'' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(603) : error C3861: 'track': identifier not found, even with argument-dependent lookup c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(605) : error C2065: 'CalCoreKeyframe' : undeclared identifier c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(605) : error C2065: 'frame' : undeclared identifier c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(605) : error C2227: left of '->getCoreKeyframe' must point to class/struct/union type is ''unknown-type'' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(605) : error C3861: 'track': identifier not found, even with argument-dependent lookup c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(606) : error C2227: left of '->getRotation' must point to class/struct/union type is ''unknown-type'' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(606) : error C3861: 'frame': identifier not found, even with argument-dependent lookup c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(607) : error C2227: left of '->getTranslation' must point to class/struct/union type is ''unknown-type'' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(607) : error C3861: 'frame': identifier not found, even with argument-dependent lookup c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(611) : error C2227: left of '->setRotation' must point to class/struct/union type is ''unknown-type'' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(611) : error C3861: 'frame': identifier not found, even with argument-dependent lookup c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(612) : error C2227: left of '->setTranslation' must point to class/struct/union type is ''unknown-type'' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(612) : error C3861: 'frame': identifier not found, even with argument-dependent lookup c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(671) : error C2512: 'CalModel' : no appropriate default constructor available c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(691) : error C2039: 'create' : is not a member of 'CalModel' c:\CS\include\cal3d\model.h(30) : see declaration of 'CalModel' c:\CS\plugins\mesh\sprcal3d\object\sprcal3d.cpp(734) : error C2039: 'destroy' : is not a member of 'CalModel' c:\CS\include\cal3d\model.h(30) : see declaration of 'CalModel' Results Build log was saved at "file://c:\Cs\mk\visualc7\csdebug\temp\plgsprcal3d\BuildLog.htm" plgsprcal3d - 29 error(s), 0 warning(s)
------------------------------------------------------------------------------- Would highly appreciate any tips, before digging into the code. Sven-Erik Tiberg Lulea Univ. of Technology Sweden
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