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Latest Member: Msarlscarl03
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31  Crystal Space Development / Support / Re: New to this on: November 16, 2007, 04:23:55 pm
I wouldn't reccomend a tutorial at all,
one place I learned c++ was a book called Thinking in C++, 2nd ed. Volume 1
 by Bruce Eckel.
also find C++ the complete reference by Herbert Shildt. Both were available to download when I looked for them.
32  Crystal Space Development / General Crystal Space Discussion / Re: Subforums for other languages ¿? on: November 16, 2007, 04:18:01 pm
maybe the IRC / chat listed on the community page of this site is worth a try.
33  Crystal Space Development / Support / Re: Assistance with includes and libraries search paths mingw/msys on: November 10, 2007, 04:44:42 pm
You possibly arn't linking to all the libraries required, I don't think they are all listed in the manual. Try
jam -dx simple1

that will probably list all required libraries, paths, and other info
34  Crystal Space Development / Support / Re: help with sound plugin on: November 09, 2007, 05:32:16 pm
You posted this to the mailing list (I think) and wanted to do this in CS code?
There are several ways, but here's what I suggest,
see the manual page : Attaching User Objects to CS Objects in a map file
That will tell you how to set a string variable, which can contain the path to your sound in the map file
In blender the variable is simply set in the game variables buttons.

Then the c++ code needs to check when the camera is in a new sector, stop the old music, and play the new one.
35  Crystal Space Projects / Project Discussion / Re: Me noob, want make game! on: November 05, 2007, 03:48:03 pm
Doesn't sound bad, but you have to question how simple such a thing can really be. I thought a game that used turns rather than realtime action might take less time coding but after working on it, it isn't really.

To improve your skills you should read materials on programming languages, general game programming, and for Crystal Space read the docmentation on this site and keep up to date with the forums / mailing list.

36  Crystal Space Development / Game Content Creation / Re: no alpha on: November 04, 2007, 05:25:22 pm
I know it will normally show pngs transparently, is it with the  light_spec_bumbmap shader only that it has a problem?
37  Crystal Space Development / Support / Re: Shader not updated on: October 28, 2007, 10:37:55 pm
is this a special shader or just normal/default?
If the mesh is a normal genmesh it should not have this problem.
What happens if you call updatemove() after every rotate once a frame?
38  Crystal Space Development / Support / Re: How do I actually start something? on: October 28, 2007, 10:35:03 pm
after building the source look at simple1, simplemap, and walktest.exe and get familiar with those, then depending on what compiler you are using you can start a new project and copy the tutorial code to get started. Then you might want to look into how you are going to make maps models etc.
39  Crystal Space Development / Support / Re: blender2crystal not working (gentoo-linux) on: October 21, 2007, 04:49:25 pm
I think it's just an environment variable, below is just quoted from the manual, that's all I know...


There are several ways of setting environment variables in Unix. There are two common types of Unix shells, the Bourne shell (and its variants, such as Bash), and the C-shell (and its variants, such as Tcsh). Setting environment variables in Bourne shells is done in two steps. First set the variable, and then export it so that it is available to programs run by the shell. For example, if Crystal Space is installed in ‘/usr/local/CS’ the correct commands would be:

  CRYSTAL="/usr/local/CS"
export CRYSTAL
 

Some Bourne shells (such as Bash) allow the two steps to be combined, so that the following single command may also work:

  export CRYSTAL="/usr/local/CS"
 

For C-shell, you instead use the ‘setenv’ command. For example:

  setenv CRYSTAL "/usr/local/CS"
 

If you do not want to type these commands each time you start up a shell, you should insert them into one of the shell startup files that are automatically invoked when the shell launches. For Bourne shell, you can place the commands in a file named ‘.profile’ in your home directory. Bash users can insert them into the file ‘.bash_profile’, or alternately ‘/etc/profile’ if you want to set the ‘CRYSTAL’ environment variable for all users. C-shell users can insert the ‘setenv’ command into the ‘.cshrc’ file in their home directory (or, the file ‘.tcshrc’ for Tcsh users).

If you are modifying a global startup file, such as ‘/etc/profile’, be sure to read the comments in the since some configuration tools of GNU/Linux distributions override the settings. In this case the distributions often created other files that are called automatically and are not touched by the configuration tools.

40  Crystal Space Development / Game Content Creation / LOD meshes in Blender2Crystal on: October 19, 2007, 08:10:06 pm
How can I add LOD to meshes in Blender2Crystal, like these functions but automatically




virtual void  AddMeshToStaticLOD (int lod, iMeshWrapper *mesh)=0
  Set a given child mesh at a specific lod level.
 
virtual iLODControl *  CreateStaticLOD ()=0
  Create a LOD control for this mesh wrapper. 
41  Crystal Space Development / Game Content Creation / Re: Q: multiple semi-transparent objects? on: October 19, 2007, 08:06:55 pm
Quote
<texture name="transparent">
    <file>mytexture.png</file>
    <alpha><smooth/></alpha>
</texture>

If that feature works somone should add it to the options in Blender2Crystal
42  Crystal Space Development / Game Content Creation / Re: Q: multiple semi-transparent objects? on: October 16, 2007, 06:18:51 pm
I recently asked if full alpha face sorting features current work in CS, and am not currently sure what the answer is.
43  Crystal Space Development / Support / Re: bender2crystal on: August 11, 2007, 12:18:28 am
Is it only the level you made where this happens, or what map is it? You are aware that if the camera is below the floor, or there is no floor, gravity will pull you down?
44  Crystal Space Development / General Crystal Space Discussion / Re: API documentation trouble on: August 06, 2007, 06:07:51 pm
Ok, I did know about that, but I couldn't find the one that matched the version of CS I downloaded, but now I think I found it.

IT doesn't seem to even show my username for my posts



45  Crystal Space Development / General Crystal Space Discussion / API documentation trouble on: August 03, 2007, 08:20:28 pm
When downloading the development version of CS, as a ZIP , it does not include the API html docs anymore. In the manual it says :
"The Public API Reference Manual and Developer's API Reference Manual can be converted to HTML format by invoking the ‘apihtml’ and ‘apidevhtml’ makefile targets, respectively. "

Those don't work for me, it says they don't exist, and doesn't list them in jam help.
I could download the API docs, but none of them were as recent as my CS so they would be wrong.
How can I get or build them?

Also, my old username couldn't sign in, it said the user was not in the database. So I registered a new one, but after confirming my email it still kept saying I had to set my email, but it was already set. Thought I should mention that.
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