Crystal Space
Welcome, Guest. Please login or register.
October 22, 2017, 06:38:54 pm

Login with username, password and session length
Search:     Advanced search
9063 Posts in 2051 Topics by 77723 Members
Latest Member: Simarlolumor276
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Crystal Space Development / General Crystal Space Discussion / Extended PSM (research paper, demo, code) on: August 12, 2007, 02:39:14 am
Extended PSM (XPSM) provides practical solution for real time shadows rendering. Distinguishing futures of this method from other shadow map reparameterization techniques is:
* high quality shadows, based on suboptimal projective space parameterization
* complete artifact reduction with correct post perspective space Z bias
* stability, free from singularities
* easy integration into any shadow map based engine
* patent clearance

Research paper, demo, code at

Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 2.207 seconds with 17 queries.