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9010 Posts in 2044 Topics by 8777 Members
Latest Member: Spicemen
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1  Crystal Space Development / Support / how to fly on: May 29, 2012, 03:37:34 pm
     Hi, I have created a outdoor world. When i use simplemap to load it, i found that the camera can noly moving near the ground, if i want it to fly in the world, how can i do? Please help me! thank you very much.
2  Crystal Space Development / Support / Re: How to pack the project on: May 10, 2012, 03:29:11 pm
Can i installed the external library in cs folder? And copy the whole cs(include the external library) to usb stick without install it again?
3  Crystal Space Development / Support / Re: How to pack the project on: May 10, 2012, 03:18:37 pm
    Oh dear!
    My environment is windows xp and visual studio 2005, so what i can do is to delete them one by one? And before i use cs, i have installed the external library and changed the environment parameter of the system, other's computer don't have it, what can i do with it?
   ps. i don't know which computer my teacher will use to run my project, it is bad for me!
4  Crystal Space Development / Support / How to pack the project on: May 10, 2012, 02:49:50 pm
  Hi, I am a college student, and I have created a game map and ran it through walktest of cs. Now I have to give the project to my teacher, but i don't know how to pack the project, because the whole crystalspace is too big to pack. What can i do? And when my teacher get it, she can run it as usual?
    Please help me, thank you very much!!
5  Crystal Space Development / Support / Can not run walktut in cel on: April 21, 2012, 07:10:56 am
I think i should change the vfs.cfg, but i don't know how to change it !
6  Crystal Space Development / Support / Can not run walktut in cel on: April 21, 2012, 07:07:36 am
Hi, i am new in cel. When I run the walktut in cel, it said that "Could not open map file "walktut_world" on vfs" and " could not open map file 'cally.cal3d' on vfs", I search some of the topics like my problem, and try to solve the problem. But it still can not run. I don't know why!
  Please help me,thank you !
7  Crystal Space Development / Support / some questiones about cel tutorial on: March 06, 2009, 10:46:30 am
   I am new in CEL.
   When I run cel-tutorial, I found that the entity's behaviour( like player_behave) and entity's properties( like player's properties) seemed independently to each other, I don't understand how did they communicate to each other.
   And if I want to use some user-defined type message to drive the actor's behaviour, what can I do?   
       
8  Crystal Space Development / Support / Re: Some questions about how to insert net code in "simpmap"? on: March 06, 2009, 10:21:54 am
Thank you for your help;
Finally I work it !
I use "select" function in ProcessFrame (), and then simpmap work successfully!!
This problem is bothering me several weeks. Thank you for your help again!!
9  Crystal Space Development / Support / Re: Some questions about how to insert net code in "simpmap"? on: March 04, 2009, 03:37:49 pm
Thank you for your advice!! But now I met a serious problem.

If I put the recv() calls in processFrame function, the whole program will dead when it runs to processFrame function. And if i delete the recv() calls from processFrame , the program can run as usually.
I don't know why, please help me !!
10  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 10:13:24 am
Thank you very much!!! I will try later!
You are so kind!
11  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 10:06:04 am
I know, but the red area which I marked would be changed after the player is moving every frame. I need to render the changing every frame in another place.
And I can use "g3d->SetRenderTarget()" also?
12  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 09:54:51 am
You mean that I can get the red area and change it to a texture ,then rendering?
But how to get it as a texture?
13  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 09:41:34 am
This is a long story, I don't know how to explain.
If I get the RGB data and use them in the same program, and  it also very slow?
14  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 09:06:08 am


The picture shows two rooms and using portal to connect them. Through the portal I can see another room. Now I want to get the RGB value of the part which i use red square to encircle. And show them in another place.
15  Crystal Space Development / Support / Re: some questions about coordinates Transformation on: February 17, 2009, 08:23:32 am
Now I can get the 2d vertices in screen coordinate of the visible part of ploygon,  but how can I get the RGB value which of the 2d vertices?
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