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Crystal Space Development / Support / how to fly
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on: May 29, 2012, 03:37:34 pm
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Hi, I have created a outdoor world. When i use simplemap to load it, i found that the camera can noly moving near the ground, if i want it to fly in the world, how can i do? Please help me! thank you very much.
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Crystal Space Development / Support / Re: How to pack the project
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on: May 10, 2012, 03:18:37 pm
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Oh dear! My environment is windows xp and visual studio 2005, so what i can do is to delete them one by one? And before i use cs, i have installed the external library and changed the environment parameter of the system, other's computer don't have it, what can i do with it? ps. i don't know which computer my teacher will use to run my project, it is bad for me!
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Crystal Space Development / Support / How to pack the project
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on: May 10, 2012, 02:49:50 pm
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Hi, I am a college student, and I have created a game map and ran it through walktest of cs. Now I have to give the project to my teacher, but i don't know how to pack the project, because the whole crystalspace is too big to pack. What can i do? And when my teacher get it, she can run it as usual? Please help me, thank you very much!!
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Crystal Space Development / Support / Can not run walktut in cel
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on: April 21, 2012, 07:07:36 am
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Hi, i am new in cel. When I run the walktut in cel, it said that "Could not open map file "walktut_world" on vfs" and " could not open map file 'cally.cal3d' on vfs", I search some of the topics like my problem, and try to solve the problem. But it still can not run. I don't know why! Please help me,thank you !
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Crystal Space Development / Support / some questiones about cel tutorial
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on: March 06, 2009, 10:46:30 am
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I am new in CEL. When I run cel-tutorial, I found that the entity's behaviour( like player_behave) and entity's properties( like player's properties) seemed independently to each other, I don't understand how did they communicate to each other. And if I want to use some user-defined type message to drive the actor's behaviour, what can I do?
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