Crystal Space
Welcome, Guest. Please login or register.
October 19, 2017, 01:08:50 am

Login with username, password and session length
Search:     Advanced search
9063 Posts in 2051 Topics by 77214 Members
Latest Member: Ifetunafraim766
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Crystal Space Projects / Project Discussion / Re: Looking for a game engine. on: September 19, 2007, 01:04:06 pm
Many thanks Jorrit,
I will take a good look around the documentation for the engine. Cheesy
Hope to become a part of the community.
Thanks again.
2  Crystal Space Projects / Project Discussion / Looking for a game engine. on: September 19, 2007, 12:49:02 am
I'm looking for a game engine for my project.
I want to create a 3d driving shooter. Car's with guns mounted on them. I also want to have a lot of cars in this game (16 - 32 would be good).
Most driving games like flatout don't allow enough players and I find that annoying.
Also, Does this engine allow you to mount objects to each other in a child/parent way. Example. I mount a gun to the car and the car moves, and the gun automaticaly follows the car as its a child object of the car. If so, can the gun(child object) be then controlled by code in a local co-ordinate system or do all object use a world co-ordinate system only?.
I ask this because I was using Torque Game Engine and found this to be a big problem with their engine and also there was a lot of lag in their network code so even 2 cars was to much for the engines network code to handle.
Another question. Sorry. Has anyone used this engine for a driving game and if so, can I have a link to see how it performs.
Many thanks in advance.
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 5.143 seconds with 18 queries.