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1  Crystal Space Development / Support / Re: CEL on OSX - today's noob confusion on: November 18, 2007, 02:53:49 am
actually, it's a little weirder than that.. i get those messages if i attempt to start celtst from command line.

however, if i double click on the application icon  (celtst-1.2.app) then it launches fine. (similarly for walktut and hovertest)

celstart has same behaviour either way.
2  Crystal Space Development / Support / CEL on OSX - today's noob confusion on: November 15, 2007, 03:54:41 pm
Hi again,

I'm making progress but today it's celtst /celstart problems. (OSX 10.4 ppc, crystalspace-1.2 + cel-1.2 from svn)

Launching celtst I get this error

Code:
ERROR: Can't setup config file!
Error saving configuration '/celconfig/celtest.cfg'.

In celstart (with any demo) i get these

Code:
crystalspace.pluginmgr.loadplugin:
  could not load plugin 'cel.physicallayer'
  could not load plugin 'cel.persistence.classic'
  could not load plugin 'cel.celconsole'

ALERT: crystalspace.application.celstart:  CEL physical layer missing!
crystalspace.application.celstart:  CEL physical layer missing!

any and all advice welcome,
1mnky
3  Crystal Space Development / Support / Re: CEL compile problem on MacOS/X on: November 14, 2007, 07:59:02 pm
solved it..couple of libraries were wrong version but think it was just an environment variable problem
I wasn't setting $CRYSTAL to the prefix of my install correctly   Shocked   

still can't run ceguitest Sad
4  Crystal Space Development / Support / Re: CEL compile problem on MacOS/X on: November 10, 2007, 08:39:53 pm
I have another (possibly related?) problem in that ceguitest  crashes thusly:
Code:
dyld: lazy symbol binding failed: Symbol not found: __ZN5CEGUI17mac_loadExeBundleEPKc
  Referenced from: /usr/local/lib/libCEGUIBase.1.dylib
  Expected in: flat namespace

dyld: Symbol not found: __ZN5CEGUI17mac_loadExeBundleEPKc
  Referenced from: /usr/local/lib/libCEGUIBase.1.dylib
  Expected in: flat namespace

Nov 10 19:14:38 onemonkey crashdump[24995]: ceguitest crashed
what else am i doing wrong Wink

5  Crystal Space Development / Support / CEL compile problem on MacOS/X on: November 10, 2007, 08:36:28 pm
hi,
On OSX 10.4
I have compiled CrystalSpace 1.2 fine with all the appropriate external libs and walktest runs just fine. However when trying to build Crystal Entity Layer, i get the following ./configure problem

Code:
checking for cs-config... /usr/local/bin/cs-config
checking if Crystal Space version >= 1.1... yes (version 1.2)
Failed to detect directory containing Crystal Space link libraries; aborting!
Did you build Crystal Space? Did you set the CRYSTAL environment variable
correctly?
Failed to detect directory containing Crystal Space link libraries; aborting!
Did you build Crystal Space? Did you set the CRYSTAL environment variable
correctly?
configure: error:
*** Crystal Space could not be found or was unusable. The latest version is
*** always available from http://www.crystalspace3d.org/
*** Also, be sure that you have either installed Crystal Space or set the
*** CRYSTAL environment variable properly.


CRYSTAL environment variable is set to location where i originally downloaded the source folder
$CRYSTAL = /Users/Shared/crystalspace-1.2   

and CS was installed to the standard locations (i.e. /usr/local/bin /usr/local/etc & so on.) What am I doing wrong?

TIA, 1mnky

6  Crystal Space Projects / Project Discussion / Re: Crystal Space as a psychology research tool? on: November 07, 2007, 04:26:42 pm
thanks for the speedy response.

I will start by taking a look at CEL.

btw, i am on MacOS/X so i guess i have to install CS + CEL ?
7  Crystal Space Projects / Project Discussion / Crystal Space as a psychology research tool? on: November 07, 2007, 04:08:34 pm
Hi folks,

I am a psychologist investigating how children and adults form categories and classify things. To test young children I want to create some very simple sorting and exploration games. I'd like to see if they can learn that some things are from one category and some are from another and how they generalise  (e.g. can they learn that Tall spiky things are good and short blobby things are bad and what will they do when they find a tall blobby thing or a short spiky thing.)   I thought that using a game engine would be a good way to make this task interesting enough to engage children whilst still allowing me to collect lots of data (absolute reaction times, mouse telemetry, order of exploration etc.)

Although I've done a lot of programming over the years, I am by no means an expert and I haven't the time or inclination to become one. So unless there is a relatively easy way to achieve this I will go back to our very dull normally psychology methods of sequential 2-d images and a forced choice test. CS looks promising for a project of this kind but I have a few questions:

Is Crystal Space is a suitable environment for a project like this?  (in the broadest possible terms)

How far can I get just using the scripting layer? (e.g. If I wanted to write all keypresses, mouse clicks and some object data to a log file would I have to add code at the CS level to do this?)

How much time realistically is going to take to get a prototype working? (e.g. which demo should I start with?) and from there how reusable is that work? Assume for the sake of your calculations that I have 6 years software development experience but that I quit because I hated working with overly complex API's  wink

Finally, how friendly and helpful are the community. I am sure I will have lots of stupid questions. Will I get answers or just abuse?

Thanks in Advance,
Caspar Addyman

Centre for Brain & Cognitive Development
Department of Psychology
Birkbeck
London WC1E 7HX
http://www.cbcd.bbk.ac.uk/people/students/caspar
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