basically you should plan for the new animation system they have mentioned they are working on for crystal space, which will be available in blender2crystal
Well, our needs are pretty simple. We'll be sticking to the lowest specs possible to target the largest market (I'll be honest, I've never actually worked with shaders before, and don't plan to use them for anything except stuff like bumpmapping).
Preferably, I would have a full pipeline through Blender and the Blender2Crystal plugin.
So would it be recommended to just use frame-based animations instead of animating real-time with bones? I figure it will be easier (for the developers, me included), but would it allow for quality as good as skeletal animation?
Thanks again, I really appreciate it! FlyingIsFun1217
A team of mine is planning on using the engine to create a shooter game (haven't heard that one before, have you?).
What would be the recommended format for models that have bones? My impression is that the cal3d format would be best, but I'm not an art person, I'm a programmer.