Crystal Space
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1  Crystal Space Development / Game Content Creation / Re: Questions on Models w/ Bones on: March 17, 2008, 12:25:44 pm
Ah, thats just what I was looking for!

I think for now, I'll stick with the genmesh animations, and think about the newanim plugin later.

Thanks for the help, I really appreciate it!
FlyingIsFun1217
2  Crystal Space Development / Game Content Creation / Re: Questions on Models w/ Bones on: March 09, 2008, 01:31:31 pm
basically you should plan for the new animation system they have mentioned they are working on for crystal space, which will be available in blender2crystal

Is there a projected timeline?

Thanks again for the help!
FlyingIsFun1217
3  Crystal Space Development / Game Content Creation / Re: Questions on Models w/ Bones on: March 07, 2008, 02:04:10 am
Well, our needs are pretty simple. We'll be sticking to the lowest specs possible to target the largest market (I'll be honest, I've never actually worked with shaders before, and don't plan to use them for anything except stuff like bumpmapping).

Preferably, I would have a full pipeline through Blender and the Blender2Crystal plugin.

Thanks again for your time!
FlyingIsFun1217
4  Crystal Space Development / Game Content Creation / Re: Questions on Models w/ Bones on: March 05, 2008, 07:43:04 pm
But you seemed to imply that the systems to load those formats were in their infancies.

Right now, which format is best supported by the engine, I gues is what I'm going after here...

Thanks again!
FlyingIsFun1217
5  Crystal Space Development / Game Content Creation / Re: Questions on Models w/ Bones on: March 05, 2008, 03:35:38 pm
So would it be recommended to just use frame-based animations instead of animating real-time with bones? I figure it will be easier (for the developers, me included), but would it allow for quality as good as skeletal animation?

Thanks again, I really appreciate it!
FlyingIsFun1217
6  Crystal Space Development / Game Content Creation / Questions on Models w/ Bones on: March 04, 2008, 01:14:00 am
Hey!

A team of mine is planning on using the engine to create a shooter game (haven't heard that one before, have you?).

What would be the recommended format for models that have bones? My impression is that the cal3d format would be best, but I'm not an art person, I'm a programmer.

Thanks for the help!
FlyingIsFun1217
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